Posts Tagged ‘wta’

So The Votes Are In…

July 25, 2014

Okay, so the collective wisdom of the backing Wyrm fans has spoken. My vote didn’t win, not that I expected it to. Based on the campaigns (rather than necessarily the characters themselves), the results here were two out of three predictable, at least insofar as, for what it’s worth, I saw two of them coming a mile off. One of those predictable results, Ian Robertson the Money Magus, is a very interesting addition to the cWoD canon.

The result that surprised me was The Unrevealed. So this guy never revealed who his nominee was, and he never really campaigned other than a really generic last-minute post halfway through the voting period, after the bulk of the votes had already been cast, but he got the #3 spot. I’m not quite sure what this means, but my best guess is that folks voted for The Unrevealed mostly as a “meh. None of the above” reaction as much as anything else. Most of the nominees weren’t especially exciting, so I can completely understand that particular reaction. It may have been some other motivator that drove this success, but I’m not sure what.

I totally saw the #1 coming, but the main thing I take away from this candidate’s success is that I’m apparently completely out of touch with the criteria by which the plurality of voters made their selection for a candidate. All I cared about was, to quote my prior post, “their merits as a possible board member to be added to the World of Darkness’ canon”. Clearly the voters and I had very different interpretations of said merits, because had I ranked my personal preferences in order from most to least desirable, this candidate would have been in the next-to-last slot. I’m okay with having a difference of opinions with other gamers however, since differing opinions over minutiae can be described as the very soul of fandom.  I’m not going to shout “WrongBadFun!!1!” or whatever, but it’s also safe to say that candidate #1 is quite safe from existing or appearing in any game over which I am the Storyteller.

Advertisements

On the Pentex Board Nominees

July 16, 2014

Okay, most of you that would actually read my blog are already aware of the W20 Book of the Wyrm Kickstarter. One very interesting aspect of this kickstarter is the election to place three new members on the Pentex board of directors. There are some really interesting nominees, and some… whose existence I will cheerfully replace with preexisting canonical board members or new ones of my own devising should they win. I’ll break down my take on each nominee here, strictly based on their merits as a possible board member to be added to the World of Darkness’ canon, which the most important thing we’re doing with regards to these guys and what I’ve seen of their campaign thus far. None of this is a value judgment on the creator of said character, just what I think of having them appear in a Werewolf: the Apocalypse supplement as members of the Pentex Board. (more…)

A Few Old NBish Bits

June 18, 2014

As a follow up to my last post, I thought that I would share a few old screenshots that I still had lying around somewhere from back in my old NB days or just following its demise. Most of the bits I’ll post here, I held on to for humor value, though a few I kept for more sentimental reasons. NB was a weird and wild place, and I enjoyed it… most of the time. Most but not all of the below are bits of out-of-character conversation. Due to the format of this blog, quite a few of these images are displayed at a smallish size. You should be able to right click on them and view their full size versions, however. None of the names have been changed to protect the guilty.

Below, the ever-awesome ST Keith shared with me something that a player (who was running a Demon: the Fallen character) had asked him via private message…

Image

Apparently, Georgia’s got some, ah, interesting rules regarding their driver’s licenses:

Image

Sometimes, a player would post in the wrong window, with embarrassing results:

Image (more…)

New Bremen, Closed For 10 Years?

June 17, 2014

Today is the 10th anniversary of the closure of the venerable New Bremen Moderated Chat, which for what few whippersnappers out there may actually stumble over this, was a Java-based chat environment that was a cousin to the venerable MUDs, something like a text-based MMO for roleplaying in White Wolf’s World of Darkness (now known as the cWoD, and revived a couple of years back thanks to Onyx Path). I played there from their opening on April 22, 2000, bringing the original iteration of Linda Lee in there from the get go, and I had the pleasure and honor to be the head of its Werewolf team that ran the final scene that closed the doors on its final day. A June 17th, 2004 closure was planned, but the final scene rolled over past midnight Pacific time and into the following day before we finally wrapped and pulled the plug, so I stick with the 18th and do the same with this post, on general principle.

On January 27, 2002 I became an assistant ST there, working with the inimitable Joy Nelson and covering Kinfolk and the Media in New Bremen’s Mortals team, then in May-June of that year I was promoted to full ST, kept Kinfolk as part of my portfolio and was moved over to the Werewolf team assigned to cover the SF, GoF and ShL tribes. By August I had been reassigned to open the door to the antagonists area of WtA (I kept Kinfolk for a while too, and coordinated the Broken Caves sept’s sub-team for a while. In September 2003, I picked up the mantle of head Werewolf ST and remained in that capacity for the duration. Looking back, I can see a great many things that I could have done better of course, but that is of course the nature of hindsight. For example, character creation was too restrictive by the end as an intended remedy to their wild and wooly early days’ utter havoc, and the way that Lore abilities worked was a bit much, and I’d like to have made PCs rather than plot more of a driver to the Malfean Quest storyline; though I did try to strike a balance there, I do think my approach was a bit off that center. Still, it was fun doing it and the players that participated in the quest as well as the last stand of the Mended Past sept did tell me that they enjoyed the experience, which I suppose is the final measure of my team’s efforts. That was also my departure from STing in a moderated chat environment, a decision that I do not regret. Still, fond and often bemusing or aggravating memories abound.

ImageYes, I still have that old GIF that served as the logo for my old and long-lost Geocities New Bremen ST page. That’s because I still am the Wyrm. And yes, of course I backed the BotW20 kickstarter. So should you, but only if you like cool things. You do like cool things, don’t you?

In honor of the closure of New Bremen, I will post a few items from the end, and over the next few days I’ll post some screenshots of particularly memorable or humorous moments from (or talking about) NB that either I or others felt the need to save, some old NB-related artwork and so on. (more…)

Garou Astrology

May 19, 2012

The Garou Lunar Calendar

This text is a slightly modified version of this page’s information, which does directly follow the text of Rage Across The Heavens and the Player’s Guide to Garou, just adding a little bit more detail on certain items.

Unsurprisingly, the animistic culture of the Garou measures the passage of time differently than humanity at large. This article will give you, the player, a basic idea of how it works and how it can affect your character. This information is taken from Rage Across the Heavens, and is thus ‘canon’ material. While there are no direct game effects, you can use this to flesh out your Garou’s history by giving him or her a more direct connection to the stars. One thing to remember is that unlike Humanity, Garou have concrete evidence of the influence of celestial bodies on their lives and personality: Luna demonstrably governs their connection to their Rage, which burns hottest when the moon is full and wanes with the moon’s descent into darkness. Hence it makes sense that they will lend credence to the idea that other celestial bodies have a measure of influence over their lives as well. (more…)

When Pigs Fly

January 6, 2012

If I ever play an oWoD game where there is a Grondr character, I will have to insist that the character learns the Gift: Spirit of the Bird.

Just sayin’.

Awakening: The Battle of Cinder Cone

December 20, 2011

This sequence is a cutscene related to chapters 2-3 of The Enemy of My Enemy, the second story of the Awakening Chronicle.

*     *     *     *     *

Joseph Chases-the-Dream rejoined his pack after consulting with the mixed task force of mages, Garou and Kinfolk that had volunteered to strike at the witches beneath Cinder Cone and found his pack alpha Mingan Leaps-Like-cougar, the Wyrmfoe of the Sept of the Boiling Earth, addressing the several gathered packs. Joseph noted that a ways off from the group stood a tall, ragged bespectacled white man with close-cropped hair: Marcus Falcon’s-Resolve, who had been Ostracized. The other Garou present were ignoring his existence, neither welcoming nor forbidding him: he did not exist in their eyes, and Joseph blinded himself to the disgraced Silver Fang as well.

Mingan spoke: “We of the Warpath shall be the head of the arrow aimed at their hearts. Spear Dancers, follow immediately behind us, and the rearguard shall be the Black Wings,” Leaps instructed them as he reviewed the plan of attack. He gave each pack their assignments of which portions of Cinder Cone’s peak each was to sweep clear.

“The Wyrmbringers have numbers. They have high ground, and distance, and they are armed with silver ammunition,” Leaps stated gravely, “We must advance up a steep slope to fight them, and we have no cover other than what we ourselves can create. (more…)

Return of the Expanded Powers & Taints

November 10, 2011

This is yet another in my rather extensive series of expanded powers & taints for possessed characters in Werewolf: the Apocalypse. This time, I have converted a number of the Kami powers found in the first edition Werewolf Storyteller’s Handbook. Now that this series has come to this point, I am also in process of compiling all of my expanded powers & taints to a single document, which I will make available at this blog. Watch this space. 🙂

(more…)

Awakening: Those Left Behind

November 9, 2011

(This post focuses on what’s happening to some of the various NPCs in the Awakening chronicle in the time around the end of The Enemy of My Enemy, Chapter I)

It had been a bit of a strange day for Joseph Chases-the-Dream, all told.

After putting together a Litany Q&A for Amrita and having to call that to a premature conclusion, he had been left alone with Linda, the attractive yet mousy Kin woman that had recently been adopted into the tribe even though she was a creepy white girl formerly associated with the Black Spiral Dancers. (more…)

Expanded Powers & Taints Strike Back: Charms II

November 8, 2011

Here’s the second in my series of taking existing Spirit Charms and turning them into Power for Possessed characters. This time I’m taking on a couple of the big, big Powers like Break Reality, Gateway and Warp Reality. I’ve added thsoe Spirit Charms from the Book of the Wyrm, 2nd edition and Umbra Revised that i felt were suitable for conversion, and I’m adding notes on using a couple more of the Charms found in the BotW2 but that may not really merit their own Power writeups. (more…)