Posts Tagged ‘character creation’

Character Creation Blog: An AD&D 1E Adventuring party

January 8, 2015

Okay, here’s another character creation exercise, but this one’s going way back into the sands of time: a classic 1st edition AD&D 5-member gang of murder hobos adventuring party! Each will be made along the “old-school” conceit of disposable PC hardcore character creation principles: 3d6, in order, with no rerolls on attributes (aka “roll ’em and weep”). The concept here is that an intrepid, foolish or perhaps deviously cunning DM has asked his players to each show up with their own pregenerated 1st level adventurer for a dungeon crawl, and the players have done exactly that without bothering to discuss them with one another. (more…)

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Four Kinfolk

May 16, 2011

Yes, here’s yet another “four splat” post, as previously promised! I’ve been enjoying this project, rapidly hacking together groups of four different characters that fit within the same splat. Yes, I know my Four cliaths post was just four Garou rather than four members of the same tribe/auspice/whatever, but in a crossover game Garou count as a splat too, so there. 😉

Anyhow, following on a theme from last time I’m taking a look at the second bananas of another oWoD gameline, in this case the Kinfolk from Werewolf: The Apocalypse. I’m fond of Kin, and have found them to be a lot of fun to play in the right sort of chronicle. They actually have tremendous dramatic potential, and can be so much more than just brothers, mothers, mates and children to werewolves – they’re actually better suited than one might think to be protagonists in their own right. My longtime character Linda Lee started out as a standard unaugmented Kinfolk, and her Garou cousin/mate/enemy Gorm and daughter Krissy got to be in the story at all because they were related to her instead of the other way around. She was a lot of fun and had interesting stories going with lots of conflict going on even before she eventually became a mutant monstrosity. Now, on with the folks that usually only matter dramatically because of who they’re related to! (more…)

Four Hermetics

May 5, 2011

In the vein of my recent post Four Cliaths, I’ve decided to quickly dash together four starter-level characters for Mage: the Ascension, but with the restriction that they are all required to be members of the Order of Hermes rather than any other Tradition.

The Hermetics are my favorite Tradition, and the one with which I am the most familiar. I’m not a real Mage expert, but I do like the game. There’s something lovable about a game of philosophical knife fights. Since all are Hermetics, what I’ll do is make one Mage with each of the four Essences. I think that I’ll continue with a series of these posts, each time with a different game or character type as a theme. If you’ve got requests, feel free to send them my way. (more…)

Four Cliaths

April 29, 2011

I recently decided to have a little fun rapidly hacking together a few starter-level Garou characters. I doubt they’ll ever see play, though they may turn up as cast members in Troubled. The idea was to put together a group of Garou that would be suitable for what I like to call “Steve’s Army.” Each of the following Garou is from a different tribe. All but one have a  comparatively fighty quality about them, but each of those also has some quirk that keeps them from relying on claws, fangs or fetish weaponry in combat. Also, at least two of them are built on strong social skills more than anything else, and one is focused on being a lookout type. I’m not convinced that they are really finished, but they’re pretty close. (more…)