Posts Tagged ‘WoD’

Abilities in M20: Brawl Additions!

September 26, 2015

Okay, so anybody that read my previous M20 related post knows that my initial reaction to the division between Brawl and Martial Arts in M20 was extremely negative. During a discussion with Satyros Phil Brucato, the game’s developer, in the M20 Facebook group, this fact came up, and I’ll shortly get to why that fact is relevant to this post. I have great respect for his wide ranging talents, his creativity and his hard-charging work ethic, even if I don’t always agree with his output. To be honest, how could anybody ever really always agree with another creator’s or artist’s or writer’s output if they’re actually thinking for themselves? It’s just not going to happen. So long as folks can be polite about those creative differences, cool.

Anyhow, Satyros argued that I was giving this particular creative decision short shrift and that I ought to take a closer look at how he integrated a meaningful distinction between the two more fully into the combat system and also built it into the Focus rules. He pointed out that this distinction was not exactly new to the Storyteller System, having appeared previously in Kindred of the East and World of Darkness: Combat back during the 2nd edition era. To that last I maintain that I disliked the division back then too and don’t care for either of those prior books. I took those rules’ having been left out of the Revised editions of Vampire, Mage and Werewolf as a sign that White wolf had moved on from the concept also at least insofar as the Storyteller system was concerned. He suggested that I step back, blank my slate and ignore the negative associations I have with the prior sources and look over the combat and focus systems on their own merits with an open mind. This I have done over the course of the past month or more, mulling over the implications of the division within the rules themselves, on play and how I feel about said implications. A more serious and thoughtful dive into the book did change my views on a number of things from my first impressions (the value of Esoterica, for example), but I hardly found all points persuasive. (more…)

Advertisements

Garou Astrology

May 19, 2012

The Garou Lunar Calendar

This text is a slightly modified version of this page’s information, which does directly follow the text of Rage Across The Heavens and the Player’s Guide to Garou, just adding a little bit more detail on certain items.

Unsurprisingly, the animistic culture of the Garou measures the passage of time differently than humanity at large. This article will give you, the player, a basic idea of how it works and how it can affect your character. This information is taken from Rage Across the Heavens, and is thus ‘canon’ material. While there are no direct game effects, you can use this to flesh out your Garou’s history by giving him or her a more direct connection to the stars. One thing to remember is that unlike Humanity, Garou have concrete evidence of the influence of celestial bodies on their lives and personality: Luna demonstrably governs their connection to their Rage, which burns hottest when the moon is full and wanes with the moon’s descent into darkness. Hence it makes sense that they will lend credence to the idea that other celestial bodies have a measure of influence over their lives as well. (more…)

On the Technocracy

March 10, 2012

I’ve often heard it said that the Technocracy are the real heroes of the old World of Darkness. It is true that the Technocracy is supposedly a protector of humanity against the Things outside… but in true dystopian style, they are a protector from whom humanity badly needs protection.

Yes, the Traditions grow from the mythic threads of ancient archmages that were basically arrogant douchebags and the Order of Reason rose up for entirely justified reasons (IE protecting humanity from those jerks)… but the road to Hell is, as ever, paved with good intentions.

I don’t buy the Technocracy as the hero of the oWoD. I don’t really truly buy there as actually being one group that is in fact the hero of the oWoD. The Garou and some of the other Fera try, but… yeah. The Traditions try, but…yeah. The Imbued? They’re crazy dupes working for renegade angels with a grudge. The Amenti are probably the best candidate, but they’re way too little too late.

Are individuals within all of the above groups undeniably heroes? Absolutely. Usually tragic heroes, but certainly individual members of the Technocracy, even fairly highly placed ones, sometimes do have the best interests of other people in mind and that try to be heroic. The same applies to all of these other groups as well.

Probably my biggest problem with the Technocracy (and note that I like them, I really do) as heroes is that they are an inherently and determinedly dishonest and manipulative entity. (more…)

Awakening: The Battle of Cinder Cone

December 20, 2011

This sequence is a cutscene related to chapters 2-3 of The Enemy of My Enemy, the second story of the Awakening Chronicle.

*     *     *     *     *

Joseph Chases-the-Dream rejoined his pack after consulting with the mixed task force of mages, Garou and Kinfolk that had volunteered to strike at the witches beneath Cinder Cone and found his pack alpha Mingan Leaps-Like-cougar, the Wyrmfoe of the Sept of the Boiling Earth, addressing the several gathered packs. Joseph noted that a ways off from the group stood a tall, ragged bespectacled white man with close-cropped hair: Marcus Falcon’s-Resolve, who had been Ostracized. The other Garou present were ignoring his existence, neither welcoming nor forbidding him: he did not exist in their eyes, and Joseph blinded himself to the disgraced Silver Fang as well.

Mingan spoke: “We of the Warpath shall be the head of the arrow aimed at their hearts. Spear Dancers, follow immediately behind us, and the rearguard shall be the Black Wings,” Leaps instructed them as he reviewed the plan of attack. He gave each pack their assignments of which portions of Cinder Cone’s peak each was to sweep clear.

“The Wyrmbringers have numbers. They have high ground, and distance, and they are armed with silver ammunition,” Leaps stated gravely, “We must advance up a steep slope to fight them, and we have no cover other than what we ourselves can create. (more…)

Return of the Expanded Powers & Taints

November 10, 2011

This is yet another in my rather extensive series of expanded powers & taints for possessed characters in Werewolf: the Apocalypse. This time, I have converted a number of the Kami powers found in the first edition Werewolf Storyteller’s Handbook. Now that this series has come to this point, I am also in process of compiling all of my expanded powers & taints to a single document, which I will make available at this blog. Watch this space. 🙂

(more…)

Awakening: Those Left Behind

November 9, 2011

(This post focuses on what’s happening to some of the various NPCs in the Awakening chronicle in the time around the end of The Enemy of My Enemy, Chapter I)

It had been a bit of a strange day for Joseph Chases-the-Dream, all told.

After putting together a Litany Q&A for Amrita and having to call that to a premature conclusion, he had been left alone with Linda, the attractive yet mousy Kin woman that had recently been adopted into the tribe even though she was a creepy white girl formerly associated with the Black Spiral Dancers. (more…)

Expanded Powers & Taints Strike Back: Charms II

November 8, 2011

Here’s the second in my series of taking existing Spirit Charms and turning them into Power for Possessed characters. This time I’m taking on a couple of the big, big Powers like Break Reality, Gateway and Warp Reality. I’ve added thsoe Spirit Charms from the Book of the Wyrm, 2nd edition and Umbra Revised that i felt were suitable for conversion, and I’m adding notes on using a couple more of the Charms found in the BotW2 but that may not really merit their own Power writeups. (more…)

Alternate Kami Powers Advancement

October 22, 2011

Here is a tweak to the system by which Kami can advance and gain Powers or improve the Powers that they already possess. I will use these rules for my Awakening chronicle. Note that they have not been thoroughly playtested, and I may tweak the multipliers up a bit if I decide that this is a bit too cheap.

Normally, All Kami are required to pay for all but their first five points of Powers with Taints (and their first five points are covered by their one default Geasa). Unlike Gorgons, Fomori and Drones, they lack any other means to pay for their Powers because they do not have the Autonomy characteristic. This tends to leave Kami weaker in both the long and short run than Fomori or Gorgons, because taking large numbers of Taints is crippling. (more…)

Awakening: You’re Family Now

October 12, 2011

This is a side scene/blue book focusing on one miss Linda Lee, who until a few minutes before this scene was Kinfolk to the Black Spiral Dancers, but now has renounced them and been adopted into the Uktena.

*     *     *     *     *

Linda huddled in the ritual robe that Mapiya Sacred Hoop had been kind enough to drape over her thin, freezing shoulders and the moccasins that had been provided for her feet once the Rite of Adoption was completed. Sunset on a mountainside in springtime was no time to be standing around with nothing but some body paint between oneself and the elements. She took a few moments as the Garou cleaned up after their rite to rescue her abandoned overcoat and slip that across her shoulders like a cloak for a bit of extra warmth. (more…)

Awakening: Meanwhile, Not Far Away

October 11, 2011

This is a cut-scene taking place a number of miles north of Prospect Peak during the early stages of The Scouring.

*     *     *     *     *

Not far from the Penumbral representation of Signal Butte, a little bit south of the scar that was the spiritual representation of Highway 44 in the vicinity of Lassen Volcanic National Park, a dingy white-furred wolf loped steadily away from the roiling smoke that rose up behind Prospect Peak. Screams and shrieks of Banes and Glade Children and the howls of Garou could be heard in the far distance if one had ears sharp enough to listen. The wolf had such ears. (more…)