Posts Tagged ‘White Wolf’

A Few Old NBish Bits

June 18, 2014

As a follow up to my last post, I thought that I would share a few old screenshots that I still had lying around somewhere from back in my old NB days or just following its demise. Most of the bits I’ll post here, I held on to for humor value, though a few I kept for more sentimental reasons. NB was a weird and wild place, and I enjoyed it… most of the time. Most but not all of the below are bits of out-of-character conversation. Due to the format of this blog, quite a few of these images are displayed at a smallish size. You should be able to right click on them and view their full size versions, however. None of the names have been changed to protect the guilty.

Below, the ever-awesome ST Keith shared with me something that a player (who was running a Demon: the Fallen character) had asked him via private message…

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Apparently, Georgia’s got some, ah, interesting rules regarding their driver’s licenses:

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Sometimes, a player would post in the wrong window, with embarrassing results:

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New Bremen, Closed For 10 Years?

June 17, 2014

Today is the 10th anniversary of the closure of the venerable New Bremen Moderated Chat, which for what few whippersnappers out there may actually stumble over this, was a Java-based chat environment that was a cousin to the venerable MUDs, something like a text-based MMO for roleplaying in White Wolf’s World of Darkness (now known as the cWoD, and revived a couple of years back thanks to Onyx Path). I played there from their opening on April 22, 2000, bringing the original iteration of Linda Lee in there from the get go, and I had the pleasure and honor to be the head of its Werewolf team that ran the final scene that closed the doors on its final day. A June 17th, 2004 closure was planned, but the final scene rolled over past midnight Pacific time and into the following day before we finally wrapped and pulled the plug, so I stick with the 18th and do the same with this post, on general principle.

On January 27, 2002 I became an assistant ST there, working with the inimitable Joy Nelson and covering Kinfolk and the Media in New Bremen’s Mortals team, then in May-June of that year I was promoted to full ST, kept Kinfolk as part of my portfolio and was moved over to the Werewolf team assigned to cover the SF, GoF and ShL tribes. By August I had been reassigned to open the door to the antagonists area of WtA (I kept Kinfolk for a while too, and coordinated the Broken Caves sept’s sub-team for a while. In September 2003, I picked up the mantle of head Werewolf ST and remained in that capacity for the duration. Looking back, I can see a great many things that I could have done better of course, but that is of course the nature of hindsight. For example, character creation was too restrictive by the end as an intended remedy to their wild and wooly early days’ utter havoc, and the way that Lore abilities worked was a bit much, and I’d like to have made PCs rather than plot more of a driver to the Malfean Quest storyline; though I did try to strike a balance there, I do think my approach was a bit off that center. Still, it was fun doing it and the players that participated in the quest as well as the last stand of the Mended Past sept did tell me that they enjoyed the experience, which I suppose is the final measure of my team’s efforts. That was also my departure from STing in a moderated chat environment, a decision that I do not regret. Still, fond and often bemusing or aggravating memories abound.

ImageYes, I still have that old GIF that served as the logo for my old and long-lost Geocities New Bremen ST page. That’s because I still am the Wyrm. And yes, of course I backed the BotW20 kickstarter. So should you, but only if you like cool things. You do like cool things, don’t you?

In honor of the closure of New Bremen, I will post a few items from the end, and over the next few days I’ll post some screenshots of particularly memorable or humorous moments from (or talking about) NB that either I or others felt the need to save, some old NB-related artwork and so on. (more…)

Perfect!

May 4, 2012

Argh!
I was thinking about Mage: the Ascension rotes, and my brain threw up a little with cross-pollinated ideas. If I ever run a Euthanatos with Forces 3, I’m going to be horribly tempted to have him shout “Yoga Fire!”
At least that’s better than what I’d be tempted to have an Akashic Brother say…

 

Stop looking at me that way. White Wolf DID make the Street Fighter RPG too.

OooOOOooohh

September 1, 2005

My copy of Mage: The Awakening just arrived via FedEx… and I must say that my first impressions, not yet having read it are:

1) Shiney! The book exterior itself is really pretty. This has no
impact on the text itself, but I’m talking about first impressions
having had the thing like 5 minutes now. Looking at it made me say
“ooooooooh.”

2) Big. The freaking thing is 400 pages in size. It would take my Werewolf book’s lunch money.

Now, to briefly crack this puppy open and give some more impressions.

3) Internal imagery is interesting. The graphics in the opening fiction
certainly set the mood, and I was glad to see a Tree of Life about 4
pages in. The symbols that appear periodically are cool, but we’ve
known about a lot of them for some time now. As for Kaluta: The jury’s
still out. I do like his artwork and think he did a fine job of giving
this book a visual feel, but I really would have liked to have some
other artists involved too.

4) Vastness. The magic system is huge yet seems pretty quick-flowing…. almost half the book is on casting spells.

I’ll read it in depth later, but these are my first thoughts from
skimming the book itself. I’ve already digested most of the basics of
the system and setting from spoilers, so I don’t need to get into that
just yet except to say that I really like the stuff we saw prior to its
release. Time to see if the actual book can outshine its shiney shiney
cover and the pre-release hype.