Posts Tagged ‘steampunk’

Caledor Thaddeus MacRae

October 26, 2010

Here’s the current working version of Caledor Thaddeus MacRae, the SteamHammer dude that I’m working on. Yay for placeholders! I shall continue to edit this as I make progress.

Caledor

Caledor Thaddeus MacRae

Concept: Blue Blooded Sorcerer-Inventor

Species: Half-Elf

Direct lineal descendant of Rahann Magritte Gunderit, member of the merged lines of Gunderit and MacRae, scion of House Gunderit.

Phase I – Background

Events: Of mixed yet noble ancestry, Caledor was in many ways set apart from his upper-class peers. On the one hand, he was a part of the founding house of his nation, but on the other that house no longer rules Freinorden. Also, neither the descendants of Asur nor Druchii are entirely comfortable with a man who claims not only both, but even beastmen and mutants as ancestors. Accordingly, He grew up being publicly treated with respect, but privately isolated. Instead of cultivating many friends, he turned inward and discovered that the spark of magic burned bright indeed within his breast.

Aspects: High Magic Prodigy, House Gunderit

Phase II – Education

Events: Caledor was raised with every advantage, and his powerful mind and deft physicality left no question but that he had fairly earned a place in the prestigious Enric-MacRae Polygnostic University rather than winning it through family connections. He excelled in his studies, and in particular found a passion for rune engineering and aviation.

Aspects: Nothing But The Finest, The Wind In His Veins

Phase III – Wars and Perplexities

Events: Caledor served for a time as a dashing officer of the Freinorden Fifth Air Fleet, and spent a number of years running sky pirates and Old World privateers to ground, and was decorated for gallantry and initative in the storming of the sky-fortress of the Skull Emir of Marrakaz.

Aspects: Stiff Upper Lip, Thunder Drake

Phase IV – Caledor MacRae and the Storm Engine!

Aspects: The Rahann Device, The Nefarious Professor Hertzfeldt

Phase V –

Aspects:

Skill Pyramid:

Stunts:

A Bit of Worldbuilding Contemplation

September 6, 2009

In the SteamHammer world that I’m working on putting together, a number of things will have changed a great deal in the past 5-600 years since the time of WFB.

One of those changes is that the New World is no longer dominated by the elvenfolk: Naggaroth and the Asur colony of Arnhelm have fallen to invading forces that originated in the Old World. Ulthuan itself has apparently become as lost as our own world’s fabled Atlantis (more…)

Warhammer + Victorian Style Steampunk = ?

August 17, 2009

I am a restless little git that has a bug for either creating game settings whole cloth or modifying existing ones, and I am also the sort of designer/folder/spindler/mutilator that for some reason likes to have multiple plates spinning at once. Therefore, I’ve decided to add another little thought experiment project to my current Legend of the Archons system creation. If I actually play the thing, I’ll probably use a slightly modified version of LoA’s FATE system.

But what is it that I have decided to create? I’m so glad that you asked, even if you did not.

I have decided to take the world of Warhammer Fantasy Roleplay and advance it up to a Victorian time period, and therefore a pretty solidly steampunk tech level rather than a realiztic victorian tech level (hey, this is Warhammer, after all – everything always has to be dialed up to 11). It will be specifically a variant on the first-edition WFRP world where my ancient and longrunning WFRP campaign, the Legacy of the Gods, is set, and takes some major historical events (and their speculative future consequences) of that campaign into account. Also, it will feature a fusion of magic and (mad)science a bit like a more advanced and stable cousin to Skaven Warlock Engineering crossed with steam engines. Provisionally I am calling this magitek cousin “Rune Engineering,” though if anybody has a better name for that then I’m certainly game. Note that the campaign world in question was one that we started playing prior to the introduction of things like imperial steam tanks and dwarf ironclads, so the steampunk elements that we do currently see in WFB’s Empire don’t exist in the history of this Warhammer World variant though of course similar things will exist in this more Victorian version where they’re a trifle less anachronistic in feel.

I’m sure that I’ll post a lot more about it to this blog, because that’s how I roll. Given that I’m also planning on posting about the abortive AD&D 3.5 setting I designed a few years back but never posted anywhere online, that will make 3 concurrent design projects being blathered about on my blog. Yay!

Anyhow, on to the point of this post.

I’ve been trying to decide what to call my warhammer steampunk project, and have a number of ideas but I’m not necessarily satisfied with them. Hence, a poll!