My crossover Werewolf: the Apocalypse / Mage: the Ascension chronicle is a strange animal, and has recently emerged from an extended hiatus, with a whole new gang of Garou to join the fray alongside the ragtag remnants of the previous play group (which had no Garou PCs left), and that new crew wanted to form a proper pack. We spent a considerable amount of time discussing options for what totem they should have, and the players liked a number of the options out there, especially Owl and Harrier, but nothing felt quite perfect to them for what they wanted to do as a pack, and for the themes of the Awakening Chronicle.
So after talking with them about what they wanted in a Totem and taking their input, I created the below. I felt like sharing it with the internet, and now here we are. Totems of Respect tend not to get enough player love; in my experience, players tend to be more attracted to the War or Wisdom categories, and it felt nice to write one up that my players found exciting, that would specifically facilitate the kind of game that they wanted to play.
The Unifier
Totem of Respect
Background Cost: 5
The Unifier is a spirit of honorable cooperation and alliance, of finding common cause to achieve victory in battle, and building brotherhood where there had been enmity. Just which great Totem Brood (if any) it is a member of remains unclear; some Theurges insist that he is Falcon’s own, while others point out his clear ties with Unicorn. This was a popular Totem many centuries past, but as the Silver Fangs and their Concordiat warred needlessly against their fellow Garou and fell into decline, so too did the Unifier’s prestige and influence among the Garou. The continued ascendancy of The Patriarch, Tammany Hall, and The Man, the rise of Manifest Destiny and America the Beautiful (which later became Murica) and other spirits of nationalistic, exclusionary identity further diluted its influence in the world until it had nearly been forgotten. As the dying times have worn on, however, idealistic people that dream of pushing back against divisions to overcome common challenges have gradually given it new vigor, as have developments like the EU, NATO and the Ahadi. Now, some young Garou that hope to heal the deep rifts between the tribes, or even between the Garou and the Fera to band together before the Apocalypse, increasingly clamor that the time to call upon the Unifier is now.
Avatars of this Totem seldom hold to one consistent form, and may appear to their packs in many different guises of warriors and generals of any era or place that are both gracious and honorable. They may reference or even mirror leaders from history, folklore and popular culture known for might married with diplomacy, for turning rival or enemy into friend. Hiawatha, Arthur Pendragon, Robin Hood, Charlemagne, Alexander, Genghis Khan, Toyotomi Hideyoshi, George Washington, Menes, Gilgamesh, Jean-Luc Picard, Aragorn, Aslan, Joan of Arc, Obiwan Kenobi, Son Goku, or even Twilight Sparkle might all be faces for the Unifier at one time or another.
Individual Traits: Each member of a pack devoted to the Unifier gains one point each of Honor and Glory Renown.
Pack Traits: The Unifier grants its packs -2 difficulty on all Social rolls to do with negotiation, truces and alliances. It also grants +1 Melee and +1 Leadership. Also, when going into danger, the pack can have a member roll Charisma + Leadership and for each success, can designate one being as a Pack Ally until the next day. Pack Allies are treated as full albeit temporary members of the pack for purposes of Gifts, pack initiative, and in every other way other than benefits specific to a Totem bond. For example, Pack Allies do not gain the Unifier’s other Individual or Pack Traits, nor can packs that have bought the totem intra-pack communication link share this with Pack Allies. Virtually any being that is not an enemy to Gaia can be a Pack Ally, including friendly Garou packs, Kinfolk, Fera, other supernatural creatures that are not of the Wyrm, or even sympathetic humans (though the Totem grants no protection from the Delirium). Allied shapeshifters still retain their own pre-existing Totem and pack bonds, if any, when they are designated as Pack Allies.
Ban: The pack must make some effort to arrange a nonviolent outcome to any conflict that is not against the forces of the Wyrm. When negotiating to avoid or resolve a conflict, the pack must not violate a truce, and must deal in good faith.
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