Posts Tagged ‘tektek’

I Am A Dork: Legend of the Archons Edition

November 22, 2011

A number of years ago, while working on Legend of the Archons, my FATE variant, I came up with a character who was supposed to appear in the setting, but I missed some very amusing correlations between him and a certain pop culture figure until very recently. It was pointed out to me when I was explaining him to Alesia, with whom I am working on the LoA story Agents of Change. She took one listen to my description of him and immediately spotted it, and even assumed that it was deliberate… I had to admit to her that it had not been, even though it’s so blindingly obvious. Yeah, I completely deserved the teasing that she gave me over it.

I needed a character who would be a master artificer, weaponsmith and armorer, cunning in clockwork and the crafting of sundry engines of destruction. He was to be physically strong and imposing, and both renowned and fairly wealthy due to his mastery.

He needed to have been taken captive by one of the story’s major antagonists and put to work making those lovely death dealing devices at his captor’s bidding, including a special suit of armor. The idea lay fallow for years because LoA got put on the backburner. Then Alesia and I revived the LoA idea and started working on a collaborative writing project on the subject and I took him out of mothballs.

Not long before I had the discussion with Alesia, I made a cheesy little avatar of him, below:

Dream Avatar
With all of the above in mind, I needed to name him. Since he’s resident in the Dachs region, which is analogous to the highly fragmented western portion of the Holy Roman Empire during the Renaissance, I wanted him to have a solid, strong sounding Germanic name. “Stark” is a German word for “strong,” so I named him Heinrich Stark.
You can stop laughing at me now.
Yeah, he looks like RD Jr. Yeah, he is in a cave with a box of scraps making weapons of mass destruction. No, I didn’t for a moment think of Iron Man when I made him up.
That said… if you’re going to do a thing, you might as well embrace it. As far as I am concerned, I am now under a moral imperative to have Tony Heinrich build himself a suit of clockwork power armor. Yeah baby, it’s going to be awesome.

A WFRP2 Character? For ME?!?

June 30, 2011

A long time ago I repeatedly said that I don’t plan to start using the WFRP 2nd edition rules or convert my very, very longstanding WFRP campaign to it even though I’m a longtime Warhammer fan, because I think its mechanics, while improved over the first edition (except for the magic system, sadly), don’t go in the more narrative direction that I prefer in my gaming systems these days. However, my old old buddy Matt is playing a little TT WFRP2, and he’s talked me in to playing with him. (more…)

Yet More Tektek Absurdities

June 20, 2011

Why? WHY?!?!

No good reason. Here are tektek chibis of some of the oWoD folks that I’ve encountered in my relatively recent online play.


Peyton Westlake here may sure look a whole lot like Raziel from the Legacy of Kain series (and he’s supposed to, though less the wings), but he’s actually a CoG Metis with blood ties to the Black Spiral Dancers and was the first Gaian Garou to befriend Krissy.


Varge here is a huge Get of Fenris Modi that has befriended Krissy. He very nearly killed her the first time that they met, but they’ve grown quite fond of one another since then.

Adrick Vladmir, AKA Night-Devours is the Adren Shadowlord that finally ran Krissy to ground and captured her.

Shawn, Krissy’s friend and sometime lover, one of the few people that she can (even though only occasionally even in his case) show physical affection to when she’s in Homid form. He’s essentially an immortal human of some sort.

Gauvain Laurent

This is Gauvain Laurent, a Sabbat bishop (Brujah Antitribu) who tends to have a personality a bit more like a Camarilla vampire than a Sabbat one – just without their obsession for the Masquerade, of course. He convinced Dr. Pestes to loan Number Three over to him as a temporary bodyguard and paramour – the latter even though, as a vampire, he has no real sex drive.


Meet Achlys Amadore. Achlys is a Jhor-ridden orphan Mage that spends a lot of time dealing with Wraiths. He’s also somehow managed to befriend Three and seems like he wants to actually date her; he thinks the freakish bondage-clad Tzimisce Ghoul is a very pretty girl. D’awwww.

Katherine Connor
Katherine Connor, Zantosa family revenant and a descendant of Dr. Pestes that sometimes stays at his estate. She’s very fond of Three.

Speaking of Three, I did some more avatars of her in various outfits. Why? See the top of this page.
Three BodysuitThree lingerie 1Three lingerie 2Three Crusade
The first is her wearing her alternate primary outfit, a sleeveless PVC catsuit. the next two are, well, pretty obvious, and the fourth is  her geared up for a sabbat Crusade.

Barry 'Suplex' Harding

This is Barry ‘Suplex’ Harding, a Silver Fang Ahroun and former high school athlete. He’s in Glabro form here – in Homid form he’s a blonde dude.

What Can You Do With a Dancer Ronin?

May 27, 2011

There’s a certain unmoderated WoD chat where I’ve been exploring a bit lately to see if it’s worth playing there fairly long-term. The quasi-tabletop style online Mage/Werewolf game I’m playing in already borrows their diceroller for our game. Chat play has a lot of disadvantages, but it can be fun to run in, play for an hour or two and split again on your own time rather than on a schedule. (more…)

Four Kinfolk

May 16, 2011

Yes, here’s yet another “four splat” post, as previously promised! I’ve been enjoying this project, rapidly hacking together groups of four different characters that fit within the same splat. Yes, I know my Four cliaths post was just four Garou rather than four members of the same tribe/auspice/whatever, but in a crossover game Garou count as a splat too, so there. 😉

Anyhow, following on a theme from last time I’m taking a look at the second bananas of another oWoD gameline, in this case the Kinfolk from Werewolf: The Apocalypse. I’m fond of Kin, and have found them to be a lot of fun to play in the right sort of chronicle. They actually have tremendous dramatic potential, and can be so much more than just brothers, mothers, mates and children to werewolves – they’re actually better suited than one might think to be protagonists in their own right. My longtime character Linda Lee started out as a standard unaugmented Kinfolk, and her Garou cousin/mate/enemy Gorm and daughter Krissy got to be in the story at all because they were related to her instead of the other way around. She was a lot of fun and had interesting stories going with lots of conflict going on even before she eventually became a mutant monstrosity. Now, on with the folks that usually only matter dramatically because of who they’re related to! (more…)

Three’s Company

May 15, 2011

    Come and knock on our door…..
    We’ve been waiting for you……
    Where the kisses are hers and hers and his,
    Three’s company too.

    Come and dance on on our floor……
    Take a step that is new…..
    We’ve a loveable space that needs your face,
    Three’s company too.

    You’ll see that life is a frolic and laughter is calling for you……
    Down at our rendez-vous,
    Three’s company, too!

In this context, those chipper old lyrics are… actually somewhat distressing. I’m talking about the context of a passel of ghouls, Cainites and monstrosities designed to go along with Number Three, from my most recent Four Splat post. If Three ever actually appears in a game, I’d have at least some  of these folks show up too. (more…)

Four Ghouls

May 11, 2011

This edition of my “Four Splat” post series is about Vampire: the Masquerade’s answer to Renfield: the Ghouls. I’ve always had a soft spot for the little krevni oddats (blood addicts), which is fitting given that one of my favorite clans are the Tzimisce, the unquestioned masters of ghouldom. (more…)

Two Character Concepts

May 6, 2011

This post consists of two character concepts that I’ve been kicking around in my head for quite some time. They’re both fantasy concepts, for no particular game system. Either would work very well in a Capes or FATE variant (but then, what doesn’t?). Both of these are extremely… er… swordy girls but are quite different from one another beyond that detail. (more…)

Four Hermetics

May 5, 2011

In the vein of my recent post Four Cliaths, I’ve decided to quickly dash together four starter-level characters for Mage: the Ascension, but with the restriction that they are all required to be members of the Order of Hermes rather than any other Tradition.

The Hermetics are my favorite Tradition, and the one with which I am the most familiar. I’m not a real Mage expert, but I do like the game. There’s something lovable about a game of philosophical knife fights. Since all are Hermetics, what I’ll do is make one Mage with each of the four Essences. I think that I’ll continue with a series of these posts, each time with a different game or character type as a theme. If you’ve got requests, feel free to send them my way. (more…)

Four Cliaths

April 29, 2011

I recently decided to have a little fun rapidly hacking together a few starter-level Garou characters. I doubt they’ll ever see play, though they may turn up as cast members in Troubled. The idea was to put together a group of Garou that would be suitable for what I like to call “Steve’s Army.” Each of the following Garou is from a different tribe. All but one have a  comparatively fighty quality about them, but each of those also has some quirk that keeps them from relying on claws, fangs or fetish weaponry in combat. Also, at least two of them are built on strong social skills more than anything else, and one is focused on being a lookout type. I’m not convinced that they are really finished, but they’re pretty close. (more…)