Here’s the second in my series of taking existing Spirit Charms and turning them into Power for Possessed characters. This time I’m taking on a couple of the big, big Powers like Break Reality, Gateway and Warp Reality. I’ve added thsoe Spirit Charms from the Book of the Wyrm, 2nd edition and Umbra Revised that i felt were suitable for conversion, and I’m adding notes on using a couple more of the Charms found in the BotW2 but that may not really merit their own Power writeups. (more…)
Posts Tagged ‘weaver’
Possessed: a Player’s Guide gives very general rules for the Background: Consecrated but some intriguing possibilities. In its section on Kami, it mentions that maybe a Kami Consecrated to a Totem avatar might gain the same benefit for their consecration that a Garou might from a pack totem.
This needed some further exploration. (more…)
Here are a few more Powers for Possessed characters that I feel were fairly glaring omissions, especially Cleanse the Blight. They are converted from Spirit Charms found in the Werewolf core book.
If the powers of Possessed characters are derived from the spirits that inhabit them, it seems awfully strange to me that a number of the really basic core Charms are not represented with some sort of related Power. Quite a few of the Charms in the books are represented in some manner, especially since there are hundreds upon hundreds of Spirit Gifts that possessed characters can take, but there are a few Charms that don’t really seem to have a good equivalent Spirit Gift. Anyhow, here I’m endeavoring to fix that a bit. (more…)
There are a number of different forms of possession that exist in Werewolf: the Apocalypse, and here I will examine and compare each. Due to space concerns we’re not going to examine the other World of Darkness games’ take on the subject (The Mind and Spirit spheres in Mage, Kindred Disciplines, the entire premise of Demon: the Fallen and so on).
The various extant methods of possession, both beneficial and maleficent, and some of their details follow: (more…)