Posts Tagged ‘Werewolf: The Apocalypse’

So The Votes Are In…

July 25, 2014

Okay, so the collective wisdom of the backing Wyrm fans has spoken. My vote didn’t win, not that I expected it to. Based on the campaigns (rather than necessarily the characters themselves), the results here were two out of three predictable, at least insofar as, for what it’s worth, I saw two of them coming a mile off. One of those predictable results, Ian Robertson the Money Magus, is a very interesting addition to the cWoD canon.

The result that surprised me was The Unrevealed. So this guy never revealed who his nominee was, and he never really campaigned other than a really generic last-minute post halfway through the voting period, after the bulk of the votes had already been cast, but he got the #3 spot. I’m not quite sure what this means, but my best guess is that folks voted for The Unrevealed mostly as a “meh. None of the above” reaction as much as anything else. Most of the nominees weren’t especially exciting, so I can completely understand that particular reaction. It may have been some other motivator that drove this success, but I’m not sure what.

I totally saw the #1 coming, but the main thing I take away from this candidate’s success is that I’m apparently completely out of touch with the criteria by which the plurality of voters made their selection for a candidate. All I cared about was, to quote my prior post, “their merits as a possible board member to be added to the World of Darkness’ canon”. Clearly the voters and I had very different interpretations of said merits, because had I ranked my personal preferences in order from most to least desirable, this candidate would have been in the next-to-last slot. I’m okay with having a difference of opinions with other gamers however, since differing opinions over minutiae can be described as the very soul of fandom.  I’m not going to shout “WrongBadFun!!1!” or whatever, but it’s also safe to say that candidate #1 is quite safe from existing or appearing in any game over which I am the Storyteller.

On the Pentex Board Nominees

July 16, 2014

Okay, most of you that would actually read my blog are already aware of the W20 Book of the Wyrm Kickstarter. One very interesting aspect of this kickstarter is the election to place three new members on the Pentex board of directors. There are some really interesting nominees, and some… whose existence I will cheerfully replace with preexisting canonical board members or new ones of my own devising should they win. I’ll break down my take on each nominee here, strictly based on their merits as a possible board member to be added to the World of Darkness’ canon, which the most important thing we’re doing with regards to these guys and what I’ve seen of their campaign thus far. None of this is a value judgment on the creator of said character, just what I think of having them appear in a Werewolf: the Apocalypse supplement as members of the Pentex Board. (more…)

Awakening: Procedures

June 21, 2014

(This is a side bit from ACWoD/ The Awakening Chronicle, from Story 4: City of Angels. I’ll periodically post other side bits from the chronicle here as time goes on.)

Special Agent Luz Martinez pursed her lips as the tracking bullet embedded in the Superstitionists’ bumper failed to respond to its activation code. Her tracking Procedure was being jammed. She tried several applicable alternate frequencies, but was unable to sufficiently modulate it to penetrate interference and pick up a signal, and she finally acknowledged that her own apparatus was unlikely to get a fix on their location before they could find and dispose of the device. One smack to the dash of her service vehicle communicated her annoyance, and then she was once again the picture of operational professionalism.

“So we lost them,” Agent Sumner stated matter-of-factly. The Man in Black pulled the nondescript black sedan over and looked over to his senior partner, mirrorshades glinting in the late morning sunlight slanting in through the windshield.

“Yes,” she replied calmly. “They won’t flee the city again yet; they wouldn’t have risked returning here without a solid reason.”

“Agreed,” Sumner said and checked the radio, not picking up any reference to their quarry.

“We don’t know where they are or where they’re going right now,” Martinez said to herself, “But let’s see where they’ve been.” She called the display in her mirrorshades online and patched in to the vehicle’s onboard computer and communications array with a couple of subvocalized commands into her wireless headset,

Satellite Location, UID CZ411, timestamp 30032011-1106. Magnify. Isolate targets at 1200 and 1155. Magnify.

She regarded the vehicles and reviewed their information and the analysis she had already been sent by Bates, her Amalgam’s Watcher. The sports car first: 2007 Dodge Charger, red, NY license plate # ADL 4681, registered: Brennan, Rowena Brighid. Ms. Brennan’s driver’s license photo matched the woman Martinez and her partner had seen. Ident confirmed, she notated, adding Probable Reality Deviant.

Next, the battered van that she had picked up first, and which had been the reason for her picking up the pursuit: 1975 Dodge Ram Van, brown, CA license plate # 3LUE042, registered: Milton, Irene Ruby. The identification of its color as “brown” was certainly suspect as far as Agent Martinez was concerned, but she let that slide. The flag of what had initially caught her attention earlier when she ran the plates was much more interesting to her: Vehicle matches one identified via satellite departing facility at +35° 41′ 1.46″, -116° 50′ 11.05″ designation “Overwatch HQ” prior to said facility’s destruction via aerial strike. Vehicle believed to be operated by Reality Deviant designated “Eel,” wanted for reality crimes and for murder of Enlightened and UnEnlightened Personnel in connection to attack at US Bank Tower Dispatch Center. Last confirmed sighting: Las Vegas, NV. Detain and question operator. If positive identification is obtained, subject to be processed or terminated. Subject to be considered armed and dangerous. Known associates: probable Reality Deviant designated “Steve” [status: unknown]; Reality Deviant designated “Umbra” [status: unknown]… she noted that this “Umbra” fellow was probably the same man that had been the passenger in Brennan’s vehicle.

“Bates,” she said via comm to her Watcher, “What else have we got on file for these people?”

“Getting what I can now, Agent. There. There’s not much. Both ‘Umbra’ and ‘Eel’ have very sparse information, considering that both are known to have been part of Incident 05092010-B17,” Bates responded. Off the record the area’s Operatives had dubbed the prior year’s debacle “The Non Event” in a tongue in cheek reference to the Herculean lengths to which their Methodology and the NSC had been called upon to go to contain the outbreak of deviant anomalies and to maintain the ignorance of the Masses afterwards. “I suspect that there are further details that are classified,” he elaborated, though for a moment Martinez entertained a paranoid, niggling suspicion that perhaps the paucity of records might be due to tampering instead. Further inquiry and request for access to classified documents would be warranted. There would be time for that and a review of other known associates later.

“I need to trace the movements of the two suspect vehicles, Bates. Designate Suspect vehicle 3LUE042 as Primary, ADL 4681 Secondary.”

“On it,” he answered and she heard him talking with his staffers for a moment before he patched what he had been able to get through to her onboard computer. “The satellites didn’t get complete coverage of that space and period, but I think I can stitch most of it together by cross-referencing the traffic camera system where possible and extrapolating the rest,” he advised.

Collating, her display informed her. Plotting movements of suspect vehicles back to timestamp 1036. Looking at the map of their movements, she observed that they had at one point converged on a point in silverlake and parked there for a while, and so she had the system home in on the timestamp of their arrival and magnified the imagery to see what they had been doing there. Brennan and a pair of suspects that she felt she could confidently confirm as “Umbra” and “Eel” along with several other as-yet unidentified persons emerged from three vehicles and met with the occupants of two automobiles that had arrived shortly before them.

The tense confrontation between the two parties played out silently for her. Deviance detected: increased mass and bodily transformation, three subjects. UnEnlightened observers of Anomaly: 0. Luz shook her head, grateful that the RDs had at least had that much decency. The shroud-barreled, slabsided weapon that one of the deviants brandished caught her attention as well, and she commanded the system: Search records for pictured firearm. The results came back after a moment: IMI Vanguard pistol, chambering 12.7mm Sagittarius gyrojet ammunition. Hypertech, pending approval for insertion into Consensus.

“Where did our cowboy get hold of one of those beasts anyhow?” she asked rhetorically. That would bear further investigation, but she decided that he and his companions were not the primary targets just yet, and she added a notation to open up further lines of inquiry.

She noted how after the group including the wielder of the experimental firearm departed, the group of targets swapped from one vehicle to another before splitting up and she decided to stick with the primary target for the moment, and traced the battered old van back to a neighborhood in West LA. The imaging was too patchy at that point for some reason to pick out a specific house, but Bates advised her that he could readily pinpoint their stopping point to within a one block radius.

“Sumner, we’ve got them,” Martinez said with some satisfaction. “We’ve got some more due diligence to perform and some classified records to request access to, but we’ll find them. There are a couple of fish here that really need catching.”

“What were Hart’s instructions when you reported you’d spotted the van?” Sumner asked by way of reminder.

“To proceed with all caution,” Martinez replied firmly. “Let’s get the rest of the Amalgam involved and see if we can’t requisition a little more help. We’re going to need some backup.”

A Few Old NBish Bits

June 18, 2014

As a follow up to my last post, I thought that I would share a few old screenshots that I still had lying around somewhere from back in my old NB days or just following its demise. Most of the bits I’ll post here, I held on to for humor value, though a few I kept for more sentimental reasons. NB was a weird and wild place, and I enjoyed it… most of the time. Most but not all of the below are bits of out-of-character conversation. Due to the format of this blog, quite a few of these images are displayed at a smallish size. You should be able to right click on them and view their full size versions, however. None of the names have been changed to protect the guilty.

Below, the ever-awesome ST Keith shared with me something that a player (who was running a Demon: the Fallen character) had asked him via private message…

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Apparently, Georgia’s got some, ah, interesting rules regarding their driver’s licenses:

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Sometimes, a player would post in the wrong window, with embarrassing results:

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New Bremen, Closed For 10 Years?

June 17, 2014

Today is the 10th anniversary of the closure of the venerable New Bremen Moderated Chat, which for what few whippersnappers out there may actually stumble over this, was a Java-based chat environment that was a cousin to the venerable MUDs, something like a text-based MMO for roleplaying in White Wolf’s World of Darkness (now known as the cWoD, and revived a couple of years back thanks to Onyx Path). I played there from their opening on April 22, 2000, bringing the original iteration of Linda Lee in there from the get go, and I had the pleasure and honor to be the head of its Werewolf team that ran the final scene that closed the doors on its final day. A June 17th, 2004 closure was planned, but the final scene rolled over past midnight Pacific time and into the following day before we finally wrapped and pulled the plug, so I stick with the 18th and do the same with this post, on general principle.

On January 27, 2002 I became an assistant ST there, working with the inimitable Joy Nelson and covering Kinfolk and the Media in New Bremen’s Mortals team, then in May-June of that year I was promoted to full ST, kept Kinfolk as part of my portfolio and was moved over to the Werewolf team assigned to cover the SF, GoF and ShL tribes. By August I had been reassigned to open the door to the antagonists area of WtA (I kept Kinfolk for a while too, and coordinated the Broken Caves sept’s sub-team for a while. In September 2003, I picked up the mantle of head Werewolf ST and remained in that capacity for the duration. Looking back, I can see a great many things that I could have done better of course, but that is of course the nature of hindsight. For example, character creation was too restrictive by the end as an intended remedy to their wild and wooly early days’ utter havoc, and the way that Lore abilities worked was a bit much, and I’d like to have made PCs rather than plot more of a driver to the Malfean Quest storyline; though I did try to strike a balance there, I do think my approach was a bit off that center. Still, it was fun doing it and the players that participated in the quest as well as the last stand of the Mended Past sept did tell me that they enjoyed the experience, which I suppose is the final measure of my team’s efforts. That was also my departure from STing in a moderated chat environment, a decision that I do not regret. Still, fond and often bemusing or aggravating memories abound.

ImageYes, I still have that old GIF that served as the logo for my old and long-lost Geocities New Bremen ST page. That’s because I still am the Wyrm. And yes, of course I backed the BotW20 kickstarter. So should you, but only if you like cool things. You do like cool things, don’t you?

In honor of the closure of New Bremen, I will post a few items from the end, and over the next few days I’ll post some screenshots of particularly memorable or humorous moments from (or talking about) NB that either I or others felt the need to save, some old NB-related artwork and so on. (more…)

Dreams, Memories and Tomorrows

May 24, 2012

(This story bit overlaps with Falling Awake and The Morning Breaks but mostly takes place after both)

It was about 2 or 3 in the morning when Ro finally rubbed her tired eyes and stretched. She could easily refresh herself and go for quite a while without sleeping, but sleeping allowed one to dream and process. Besides, Joseph was only marginally awake and she’d done all she could for this leg of Linda’s journey.

“Okay… I’m going to get a few hours of shut-eye. You do the same, huh?” Her blue eyes rested on the garou male a long moment, expression soft and a little wistful. They’d talked on and off since bringing Linda back to the house. Some surprises and ‘aha!’ moments on both sides led both of them to a greater understanding, she hoped. “Hold her tight and I’ll be back when she wakes, or a little after.”

“I’ll do that,” he said softly and flashed her a charming, white-toothed smile. Joseph was undeniably handsome, but he was also a man that knew how to listen and was good at drawing people out to talk about themselves. Also, he remembered the details later and could retell them to sound more exciting and meaningful than they had to the original teller. “Sleep well, Ro. She’ll be safe with me.” (more…)

The Morning Breaks

May 19, 2012

(The below is a direct follow up to Falling Awake)

Amrita had rolled into lotus after her last pose of the morning, body sweating pleasantly from one of her more strenuous routines. Her connection to Gaia was still strong this morning, and she let her awareness expand in the meditative state, flowing into “all that is” with each exhalation. It was a kind of pleasure that was difficult to explain to anyone who’d never felt something similar, that letting go of the ego-self in favor of the ultimate release into everything at once. But those who’d been there knew it too, and sometimes that had to be enough.

She was deeply aware of the shifts of consciousness in the house. One such shift rang like a bell in her own consciousness, just as the sun peaked above the eastern horizon.

Linda had awakened. (more…)

Garou Astrology

May 19, 2012

The Garou Lunar Calendar

This text is a slightly modified version of this page’s information, which does directly follow the text of Rage Across The Heavens and the Player’s Guide to Garou, just adding a little bit more detail on certain items.

Unsurprisingly, the animistic culture of the Garou measures the passage of time differently than humanity at large. This article will give you, the player, a basic idea of how it works and how it can affect your character. This information is taken from Rage Across the Heavens, and is thus ‘canon’ material. While there are no direct game effects, you can use this to flesh out your Garou’s history by giving him or her a more direct connection to the stars. One thing to remember is that unlike Humanity, Garou have concrete evidence of the influence of celestial bodies on their lives and personality: Luna demonstrably governs their connection to their Rage, which burns hottest when the moon is full and wanes with the moon’s descent into darkness. Hence it makes sense that they will lend credence to the idea that other celestial bodies have a measure of influence over their lives as well. (more…)

Falling Awake

April 12, 2012

All was pain and anguish. Howls and the beating of drums pounding in her head, a scratching and clawing beneath her own skin, and a horrid, agonized shrieking that only she could hear.

A powerful, furred set of arms was wrapped firmly yet gently about her and her face was pressed into the chest of their owner, a tender, slim human hand was clasped hard in her ghastly claw, and a cooling, soothing sensation radiated from the little metallic devices that were adhering to her temples. These few comforts she clung to as best she could through unknown hours of suffering.

Again the howling came, and the comforting hand, the supporting arms and the calming devices were gone.

Her eyes closed. (more…)

When Pigs Fly

January 6, 2012

If I ever play an oWoD game where there is a Grondr character, I will have to insist that the character learns the Gift: Spirit of the Bird.

Just sayin’.