Posts Tagged ‘warhammer’

Boneheaded Moments in Gaming

August 25, 2011

Tell me that you’ve never been playing some kind of strategy game or RPG and do something you should know better than to do.

Something along the lines of “Okay I open the door………OH CRAP I FORGOT TO CHECK FOR TRA-” *squish*

Yeah. If you tell me you’ve never done that, I won’t believe you. I know I’ve done it. Like ending a firing phase in 40k without firing off all those pretty lascannons on my Valkyrie Gunship and realizing my error the moment I’d declared my firing phase over. Yeah. That one lost me both the Valkyrie and the game. Or the time that I forgot that my mage was almost out of juice before enacting a plan that required me to burn off more magic power than I had left, or a couple of times when I’ve forgotten that my character had a spell or power that would have breezed through a particular challenge until after the fact… yeah that didn’t go well either. (more…)

A WFRP2 Character? For ME?!?

June 30, 2011

A long time ago I repeatedly said that I don’t plan to start using the WFRP 2nd edition rules or convert my very, very longstanding WFRP campaign to it even though I’m a longtime Warhammer fan, because I think its mechanics, while improved over the first edition (except for the magic system, sadly), don’t go in the more narrative direction that I prefer in my gaming systems these days. However, my old old buddy Matt is playing a little TT WFRP2, and he’s talked me in to playing with him. (more…)

Two Character Concepts

May 6, 2011

This post consists of two character concepts that I’ve been kicking around in my head for quite some time. They’re both fantasy concepts, for no particular game system. Either would work very well in a Capes or FATE variant (but then, what doesn’t?). Both of these are extremely… er… swordy girls but are quite different from one another beyond that detail. (more…)

Did You Just Curb Stomp A Bloodthirster?

January 16, 2011

Back when I was still in high school lo these many moons ago (1995), there was an incident in my then-active (and now dormant but not actually over) Warhammer Fantasy Roleplay 1st edition campaign where Uhlrik got lured into a combat-by-champion as his forces were preparing to fight Dark Elves in the Battle of Finval Plain. What the Druchii had somehow failed to mention was the fact that their champion was a Keeper of Secrets, greater daemon of Slaanesh, by the name of Kathaekeen. Uhlrik actually won the duel though he was severely injured and took multiple minor critical hits before chopping off the daemon’s arm and then bisecting the monster at the waist.

Uhlrik Smiting the Keeper of Secrets

Uhlrik Smiting the Keeper of Secrets, drawn 1995

This incident took place when Uhlrik was already absurdly powerful but he was weaker than he is now, and his infamously nasty magic battle axe Frost Drake had not yet been upgraded by the Priests of Vaul to its current power levels either. The dice were fairly kind to him, and he pulled out a win. So today, I was idly wondering how he’d stack up against Greater Daemons of various sorts now. So I”m going to run the numbers and see what we get. Remember that this is using WFRP 1st edition rules. I don’t own the second or third editions, and haven’t converted the big guy’s stats over. How Uhlrik would do against the same creatures in those systems, I really couldn’t say. (more…)

Caledor Thaddeus MacRae

October 26, 2010

Here’s the current working version of Caledor Thaddeus MacRae, the SteamHammer dude that I’m working on. Yay for placeholders! I shall continue to edit this as I make progress.

Caledor

Caledor Thaddeus MacRae

Concept: Blue Blooded Sorcerer-Inventor

Species: Half-Elf

Direct lineal descendant of Rahann Magritte Gunderit, member of the merged lines of Gunderit and MacRae, scion of House Gunderit.

Phase I – Background

Events: Of mixed yet noble ancestry, Caledor was in many ways set apart from his upper-class peers. On the one hand, he was a part of the founding house of his nation, but on the other that house no longer rules Freinorden. Also, neither the descendants of Asur nor Druchii are entirely comfortable with a man who claims not only both, but even beastmen and mutants as ancestors. Accordingly, He grew up being publicly treated with respect, but privately isolated. Instead of cultivating many friends, he turned inward and discovered that the spark of magic burned bright indeed within his breast.

Aspects: High Magic Prodigy, House Gunderit

Phase II – Education

Events: Caledor was raised with every advantage, and his powerful mind and deft physicality left no question but that he had fairly earned a place in the prestigious Enric-MacRae Polygnostic University rather than winning it through family connections. He excelled in his studies, and in particular found a passion for rune engineering and aviation.

Aspects: Nothing But The Finest, The Wind In His Veins

Phase III – Wars and Perplexities

Events: Caledor served for a time as a dashing officer of the Freinorden Fifth Air Fleet, and spent a number of years running sky pirates and Old World privateers to ground, and was decorated for gallantry and initative in the storming of the sky-fortress of the Skull Emir of Marrakaz.

Aspects: Stiff Upper Lip, Thunder Drake

Phase IV – Caledor MacRae and the Storm Engine!

Aspects: The Rahann Device, The Nefarious Professor Hertzfeldt

Phase V –

Aspects:

Skill Pyramid:

Stunts:

A Bit of Worldbuilding Contemplation

September 6, 2009

In the SteamHammer world that I’m working on putting together, a number of things will have changed a great deal in the past 5-600 years since the time of WFB.

One of those changes is that the New World is no longer dominated by the elvenfolk: Naggaroth and the Asur colony of Arnhelm have fallen to invading forces that originated in the Old World. Ulthuan itself has apparently become as lost as our own world’s fabled Atlantis (more…)

Warhammer Story Snippet: War Correspondence

August 24, 2009

Gaming/Fiction Geektude Alert: The following is a bit for the longstanding and very strange Warhammer Fantasy Roleplay campaign The Legacy of the Gods. I’ve posted a number of other things from this campaign to this blog, and here’s another. It’s not especially polished, but such it is.

It’s a letter written by herr Uhlrik Gunderit der Größerdrache to Finubar, the 11th (and current) Phoenix King of Ulthuan, regarding certain aspects of the war that they are engaged in. This letter was written during the passage back towards Naggaroth from Marienburg and given to Ludwig before Uhlrik departed on his possibly suicidal quest into the wastes, for eventual delivery to Finubar or his representative. It also helps highlight an important shift in relationships between the Phoenix Throne and the Dragon Brethren.

Anyhow, let the geektude commence…

(more…)

Steamhammer: a Taste of Things to Come

August 23, 2009

So, I have decided that my poll has gone on long enough, and the results are ones that I can work with. At a commanding plurality of 44%, the winner is Steamhammer. I really liked Warhammer: Age of Steam and Rune Engine also, but I’ll go with the results of the poll on this one. I do think that is a good title and I’ll run with it.

Also, I’ll give a little tidbit of one of the ideas that is going in to this game as well. Note that any wiki links below are to items and persons that as they were in 2519 IC, not as they now exist some 500 years or so later.

One of the distinctive features of this setting is that, not only is it in an industrial revolution/age of steam type tech level, but also that certain enterprising factions have also begun fairly serious explorations of the possible integration of magic and technology, leading to some steam-powered wonders of rune and steel known to modern science as Rune Engines. The first pioneers into this area of knowledge were of course the verminous Skaven with the insane warlock-engineering of Clan Skryre, and the Skaven remain on the bleeding (and extremely explosive) edge of this technological wave.

However, outside of Skavendom, the field of magically-empowered technology owes much of its current state to experiments and concepts pioneered in the New World rather than in the old. Cultural factors such as the influence of elvish views on magic and an eagerness to recruit engineers that were willing to innovate beyond the bounds and restrictions of the dwarven engineer’s guild in the Old World combined to create an atmosphere that was more receptive to this sort of endeavor. Indeed the civilized nations of the Old World have been slow to adopt or pursue this area of knowledge and remain far behind due mostly to their distrust of magic at large.

The greatest of the early innovators in this area were the Get of Oroboros, the magical society operating out of Schloβ Drache as part of the Dragon Brethren. Their leader, the immensely powerful Liche Cedric Enric, along with his closest collaborators Derelek Caravan the dwarven alchemist/engineer and the intuitively gifted Rahann Magritte Gunderit, pioneered most of the early work in this field and much of what stands today is based on their body of innovation.

One particular area into which very few other than Enric have been willing to delve is a sub-type of rune engine that has immense yet eerie and ethically worrisome promise. This is arguably Cedric’s greatest invention: the Wraith Engine. Using mysterious necromantic arts both of his own devising and derived from ancient nehekaran texts, the master Liche has learned how to bind the spirits of the restless dead into arcane machineries to provide them with motive force and even the ability to operate with a guiding albeit often malevolent intelligence.

Since the fall of the original Schloβ Drache into the harbor at Kalterhafen, Cedric has turned the partially-submerged fortress into his own personal workshop and field for experimentation. Few mortal beings are permitted (or would desire) to enter now, and no living men patrol its crooked battlements though their position commands a highly strategic point for defense against any naval assault on this critical port city. Mortal defenders are unnecessary, for Enric has filled the place with spirits, undead beings and wraith engines in the form of both automata and artillery.

Around the ancient fortress, sunken ships litter the bottom of the harbor. These ships have been visited, partially repaired and imbued with wraith engines of their own by Enric and his minions. He has several times deliberately scuttled captured enemy vessels to add to this number. Should any hostile fleet dare to sail on Kalterhafen, they would have to contend not only with the mortal navy stationed there and the formidable gunnery of Cedric’s tower, but also would have to contend with a flotilla of ghost ships rising up from the deep in their very midst to wreak havoc.

We shall further examine Rune Engineering, the Wraith Engine and other subjects of interest to Steamhammer at another time.

Also, because I’m a dork that enjoys creating these silly little electronic paper dolls, I’ll post a pic of a possible character idea that I had – I haven’t named him yet, but I envision him as a descendant of Rahann Gunderit who has continued to pursue advancements in rune engine technology.

Young, well bred and a mad sorcerer-scientist. Whats not to love?

Young, well bred and a mad sorcerer-scientist. What's not to love?

Steampunk Warhammer = Steamhammer?

August 19, 2009

So, I’m not going to close the poll in my most recent post until it’s been open for a week, but at the time of this posting, SteamHammer has a fairly commanding plurality going on.

While I’m not a slave to this poll, I do think that I get where people are going with that title preference and it does make a certain amount of sense to me.

It’s slightly silly sounding, which suits the longstanding Warhammer aesthetic of combining silliness with absolutely pitch-black grimness in a somewhat over-the-top fashion. Also, it retains the references to iconic bludgeoning implements that are so prevalent in GW’s work. They really like hammers, for some reason. Do you reckon those oversized hammers and war machines are compensating for something?

My personal favorite of the titles in the poll based on how it sounds on its own would be Rune Engine. Run engine, however, has the fairly serious disadvantage of not having an inherent thematic link with the Warhammer universe since the word “hammer” doesn’t appear anywhere in it.

I’m just musing over trends on the poll.  Don’t mind me.

Warhammer + Victorian Style Steampunk = ?

August 17, 2009

I am a restless little git that has a bug for either creating game settings whole cloth or modifying existing ones, and I am also the sort of designer/folder/spindler/mutilator that for some reason likes to have multiple plates spinning at once. Therefore, I’ve decided to add another little thought experiment project to my current Legend of the Archons system creation. If I actually play the thing, I’ll probably use a slightly modified version of LoA’s FATE system.

But what is it that I have decided to create? I’m so glad that you asked, even if you did not.

I have decided to take the world of Warhammer Fantasy Roleplay and advance it up to a Victorian time period, and therefore a pretty solidly steampunk tech level rather than a realiztic victorian tech level (hey, this is Warhammer, after all – everything always has to be dialed up to 11). It will be specifically a variant on the first-edition WFRP world where my ancient and longrunning WFRP campaign, the Legacy of the Gods, is set, and takes some major historical events (and their speculative future consequences) of that campaign into account. Also, it will feature a fusion of magic and (mad)science a bit like a more advanced and stable cousin to Skaven Warlock Engineering crossed with steam engines. Provisionally I am calling this magitek cousin “Rune Engineering,” though if anybody has a better name for that then I’m certainly game. Note that the campaign world in question was one that we started playing prior to the introduction of things like imperial steam tanks and dwarf ironclads, so the steampunk elements that we do currently see in WFB’s Empire don’t exist in the history of this Warhammer World variant though of course similar things will exist in this more Victorian version where they’re a trifle less anachronistic in feel.

I’m sure that I’ll post a lot more about it to this blog, because that’s how I roll. Given that I’m also planning on posting about the abortive AD&D 3.5 setting I designed a few years back but never posted anywhere online, that will make 3 concurrent design projects being blathered about on my blog. Yay!

Anyhow, on to the point of this post.

I’ve been trying to decide what to call my warhammer steampunk project, and have a number of ideas but I’m not necessarily satisfied with them. Hence, a poll!