Posts Tagged ‘chat’

A Few Old NBish Bits

June 18, 2014

As a follow up to my last post, I thought that I would share a few old screenshots that I still had lying around somewhere from back in my old NB days or just following its demise. Most of the bits I’ll post here, I held on to for humor value, though a few I kept for more sentimental reasons. NB was a weird and wild place, and I enjoyed it… most of the time. Most but not all of the below are bits of out-of-character conversation. Due to the format of this blog, quite a few of these images are displayed at a smallish size. You should be able to right click on them and view their full size versions, however. None of the names have been changed to protect the guilty.

Below, the ever-awesome ST Keith shared with me something that a player (who was running a Demon: the Fallen character) had asked him via private message…

Image

Apparently, Georgia’s got some, ah, interesting rules regarding their driver’s licenses:

Image

Sometimes, a player would post in the wrong window, with embarrassing results:

Image (more…)

New Bremen, Closed For 10 Years?

June 17, 2014

Today is the 10th anniversary of the closure of the venerable New Bremen Moderated Chat, which for what few whippersnappers out there may actually stumble over this, was a Java-based chat environment that was a cousin to the venerable MUDs, something like a text-based MMO for roleplaying in White Wolf’s World of Darkness (now known as the cWoD, and revived a couple of years back thanks to Onyx Path). I played there from their opening on April 22, 2000, bringing the original iteration of Linda Lee in there from the get go, and I had the pleasure and honor to be the head of its Werewolf team that ran the final scene that closed the doors on its final day. A June 17th, 2004 closure was planned, but the final scene rolled over past midnight Pacific time and into the following day before we finally wrapped and pulled the plug, so I stick with the 18th and do the same with this post, on general principle.

On January 27, 2002 I became an assistant ST there, working with the inimitable Joy Nelson and covering Kinfolk and the Media in New Bremen’s Mortals team, then in May-June of that year I was promoted to full ST, kept Kinfolk as part of my portfolio and was moved over to the Werewolf team assigned to cover the SF, GoF and ShL tribes. By August I had been reassigned to open the door to the antagonists area of WtA (I kept Kinfolk for a while too, and coordinated the Broken Caves sept’s sub-team for a while. In September 2003, I picked up the mantle of head Werewolf ST and remained in that capacity for the duration. Looking back, I can see a great many things that I could have done better of course, but that is of course the nature of hindsight. For example, character creation was too restrictive by the end as an intended remedy to their wild and wooly early days’ utter havoc, and the way that Lore abilities worked was a bit much, and I’d like to have made PCs rather than plot more of a driver to the Malfean Quest storyline; though I did try to strike a balance there, I do think my approach was a bit off that center. Still, it was fun doing it and the players that participated in the quest as well as the last stand of the Mended Past sept did tell me that they enjoyed the experience, which I suppose is the final measure of my team’s efforts. That was also my departure from STing in a moderated chat environment, a decision that I do not regret. Still, fond and often bemusing or aggravating memories abound.

ImageYes, I still have that old GIF that served as the logo for my old and long-lost Geocities New Bremen ST page. That’s because I still am the Wyrm. And yes, of course I backed the BotW20 kickstarter. So should you, but only if you like cool things. You do like cool things, don’t you?

In honor of the closure of New Bremen, I will post a few items from the end, and over the next few days I’ll post some screenshots of particularly memorable or humorous moments from (or talking about) NB that either I or others felt the need to save, some old NB-related artwork and so on. (more…)