Posts Tagged ‘Kami’

Kami Powers, Rorqual Edition!

December 6, 2017

It’s time for me to post more content for the Possessed. Yay? The original source of the Powers below is World of Darkness: Blood-Dimmed Tides (pp. 14-15), but the mechanics needed a little tidying and point values, so here is my adaptation of them to the rules in Possessed: a Player’s Guide. They were originally intended for Rorqual (a specialized form of Kami cetaceans), but may have broader applications. For reasons that I will cover below, two out of three of these particular powers needed considerable adaptation to become playable. Note that my text uses the terms Gnosis and Steep interchangeably, a nod towards the Rorqual themselves.

Breach (5) – Only Kami may take this Power, and it is all but unknown outside the rare cetacean Rorqual. The Kami can make a spectacular leap from the water that has a purifying effect on the waters around her from toxins such as crude oil, or even supernaturally active toxins. When she reenters the water, she may spend as much of her carried Steep as she likes; the first point spent cleanses the area covered by the Kami’s actual splash, and to the depth that her splash down carries her. Additional points of Steep increase the area of effect by half the radius of the first, with a maximum range out to line of sight. While supernaturally active toxins can be cleansed, the area of effect is reduced to one fifth in such cases. Naturally, a Rorqual will only use such a Power as a last resort, as they do not consider the energy they carry to be theirs to spend.

Song of the Sea (3) – Only Kami may take this Power. The Kami sings a sad, haunting alien melody to coax the power of the Grottoes or a Caern into their body. It usually takes about ten minutes for each point of Gnosis that they absorb. This may be a long, slow process but it is considerably faster than conventional meditation.

Steep Reservoir (6, 7, 8, 9, or 10) – Only Kami may take this Power. This character is functionally a living Caern, able to collect and store vast amounts of Gnosis from undersea Grottoes or terrestrial Caerns, well beyond the limits normally imposed by their own Gnosis score (the Rorqual refer to it as Steep), and is capable of transmitting it to other supernatural creatures (Shapechangers, Changelings and Mages being the most likely recipients) via touch. Supernatural creatures can be granted up to 5 points of Gnosis (which are converted upon transmission to Glamour, Chi or Quintessence etc, if necessary for the recipient in question). This Power comes in several tiers, with the maximum available tier a function of the Kami’s overall body mass. Smaller Rorqual in the form of porpoises or dolphins, for example, can hold 100 points of Steep. Certain larger Rorqual are theoretically capable of holding five or ten times as much (another reason not to restrict such leviathans to NPC status). A dolphin sized character can store up to 100 Steep for a cost of 6, a small one like a Beluga (up to perhaps 15 feet, comparable in weight to a hippo if you want a terrestrial equivalent) can store 200 at a cost of 7, a moderate sized whale like an Orca or Minke whale (or an elephant, which is of similar weight) 300 at a cost of 8, a large whale like a Humpback, Grey or Sperm whale (say, 60’ length) 500 at a cost of 9 and a huge one like a Finback or Blue Whale 1000 at a cost of 10. No extant natural terrestrial animal is large enough to accommodate the 9 or 10 point versions of this Power, though not all Kami are derived from terrestrial animals. Obviously, Spirit Ties is a prerequisite for this Power. (This power was extrapolated from World of Darkness: Blood-Dimmed Tides, pp. 14-15, and is not explicitly named there. I codified the specific tiers, within the overall range found in the source material).

Note: the Human Form power from WoD: BDT is not included here because it is just a specific instance of the existing Power: Transformation.

Note on Breach: I modified this Power’s area of effect considerably. The original scope of this Power’s reach was laughably small – it seems to me this came from the writers not having really thought about the scale of bodies of water, even though Blood-Dimmed Tides repeatedly reminds readers just how vast the ocean is. One cubic foot of water makes up 7.48 gallons and would cost 2 points of Gnosis to cleanse in this way. A theoretical Blue Whale Rorqual with a Steep Reservoir of up to 1000 points, if they blew the entire thing, could purify 5000 gallons of water.

An Olympic-size swimming pool is approximately 50 m or 164 feet in length, 25 m or 82 feet in width, and 2 m or 6 feet in depth. These measurements create a surface area of 13,454.72 square feet and a volume of 88,263 cubic feet. The pool has 660,253.09 gallons of water. An adult humpback whale is up to 52 feet in length, a sperm whale might reach 60 feet and a blue whale might be 100 feet long and weigh in excess of 200 tons. 5000 gallons of water amounts to 668.44 cubic feet of water, so compare: 88,263/668.44 = 132.043. It would cost 1000 points of Gnosis to purify less than 1/100th of an olympic sized swimming pool (the entire pool is only half-again as long as the whale’s own body!) Volume = side length cubed, so to determine the size of a cube that would occupy 668.44 cubic feet of water, we only need its cubed root: 8.74 feet. So 1000 gnosis can only purify enough water to fill a cube with sides 8.74 feet long. That’s… pitiful. According to this link, a typical suburban swimming pool with 18’ x 36’ in dimensions, 3 feet deep at one end and 8 at the other would hold 26,658.72 gallons of water. So purifying a volume of water too small to even hold the body of a moderate sized Rorqual (say, a grey whale @ 49 feet in length or a humpback @ 52) would require 5332 Gnosis to purify. The splash from the whale’s actual breach probably displaces more water than that. 1000 Gnosis would only be able to purify 1000 gallons of water if it is supernaturally poisoned – a big rig trailer can move 18 portable water tanks of 1k gallons each.

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The Morning Breaks

May 19, 2012

(The below is a direct follow up to Falling Awake)

Amrita had rolled into lotus after her last pose of the morning, body sweating pleasantly from one of her more strenuous routines. Her connection to Gaia was still strong this morning, and she let her awareness expand in the meditative state, flowing into “all that is” with each exhalation. It was a kind of pleasure that was difficult to explain to anyone who’d never felt something similar, that letting go of the ego-self in favor of the ultimate release into everything at once. But those who’d been there knew it too, and sometimes that had to be enough.

She was deeply aware of the shifts of consciousness in the house. One such shift rang like a bell in her own consciousness, just as the sun peaked above the eastern horizon.

Linda had awakened. (more…)

Return of the Expanded Powers & Taints

November 10, 2011

This is yet another in my rather extensive series of expanded powers & taints for possessed characters in Werewolf: the Apocalypse. This time, I have converted a number of the Kami powers found in the first edition Werewolf Storyteller’s Handbook. Now that this series has come to this point, I am also in process of compiling all of my expanded powers & taints to a single document, which I will make available at this blog. Watch this space. 🙂

(more…)

Expanded Powers & Taints Strike Back: Charms II

November 8, 2011

Here’s the second in my series of taking existing Spirit Charms and turning them into Power for Possessed characters. This time I’m taking on a couple of the big, big Powers like Break Reality, Gateway and Warp Reality. I’ve added thsoe Spirit Charms from the Book of the Wyrm, 2nd edition and Umbra Revised that i felt were suitable for conversion, and I’m adding notes on using a couple more of the Charms found in the BotW2 but that may not really merit their own Power writeups. (more…)

Awakening: A Gift

October 4, 2011

This is a transcript of a brief scene that takes place immediately after the most recent scene of The Boiling Earth (part of Chapter 4), where the troupe had just come from meeting with Solomon Wright. It focuses on Linda and Amrita.

*     *     *     *     *

Aladdin pulled up at the Seneca Motel in Chester. It really was a bargain basement sort of a place, but on the plus side they didn’t ask questions when Linda came in with blood on her jumpsuit the day before.

Linda clambered out of the vehicle and uttered a slight gasp. “Oh, ah almost fergot… Am? Ah still got that present fer ya.” (more…)

Possessed Characters, Consecration and Totems

September 29, 2011

Possessed: a Player’s Guide gives very general rules for the Background: Consecrated but some intriguing possibilities. In its section on Kami, it mentions that maybe a Kami Consecrated to a Totem avatar might gain the same benefit for their consecration that a Garou might from a pack totem.

This needed some further exploration. (more…)

Still More Expanded Powers: Charms I

September 15, 2011

Here are a few more Powers for Possessed characters that I feel were fairly glaring omissions, especially Cleanse the Blight. They are converted from Spirit Charms found in the Werewolf core book.

If the powers of Possessed characters are derived from the spirits that inhabit them, it seems awfully strange to me that a number of the really basic core Charms are not represented with some sort of related Power. Quite a few of the Charms in the books are represented in some manner, especially since there are hundreds upon hundreds of Spirit Gifts that possessed characters can take, but there are a few Charms that don’t really seem to have a good equivalent Spirit Gift. Anyhow, here I’m endeavoring to fix that a bit.  (more…)

Possession in Werewolf: the Apocalypse

August 24, 2011

There are a number of different forms of possession that exist in Werewolf: the Apocalypse, and here I will examine and compare each. Due to space concerns we’re not going to examine the other World of Darkness games’ take on the subject (The Mind and Spirit spheres in Mage, Kindred Disciplines, the entire premise of Demon: the Fallen and so on).

The various extant methods of possession, both beneficial and maleficent, and some of their details follow: (more…)

Yet More Expanded Powers & Taints

July 20, 2011

Yup. More of them. You know that you love me. I love you.

This time I’m assigning point costs to the powers found in a few other oWoD books. In this case, Subsidiaries: A Guide to Pentex, Dragons of the East, Kindred of the East and Werewolf: the Wild West. None of these really need any updating, so I’m not going to give the full details of these powers in this post.

At the bottom of this post, I’m also providing a couple of new Taints, mostly inspired by or lifted from Flaws found in Mage: the Ascension Revised. (more…)

New Power: Verdant Gate

July 20, 2011

This is a modified version of the Silent Strider Gift: Gate of the Moon. The rewrite is by Alesia Matson, for my upcoming Werewolf chronicle. She’s cool like that.

Power: Verdant Gate (5)
Kami and Gorgons may take this power. This power only works with appropriately-sized plant mass at two points. The Possessed character can open a special type of gate through Gaia’s living vegetative realm, allowing instantaneous travel to her destination.

System: The Possessed character spends one Gnosis point for every 100 miles she wishes to travel, and she rolls Intelligence + Alertness (difficulty depends on the distance of the journey and the accuracy with which she knows her destination – up to 10 for a far journey to an unknown place). Success allows the Possessed to travel to that place instantly. She will be disoriented for a turn unless she scored at least three successes. A botch means that the character is hurled through space in a random direction, arriving far from her destination (or even high in the air). The Possessed may take others with her by spending one Gnosis point per person.