New Bremen, Closed For 10 Years?

June 17, 2014

Today is the 10th anniversary of the closure of the venerable New Bremen Moderated Chat, which for what few whippersnappers out there may actually stumble over this, was a Java-based chat environment that was a cousin to the venerable MUDs, something like a text-based MMO for roleplaying in White Wolf’s World of Darkness (now known as the cWoD, and revived a couple of years back thanks to Onyx Path). I played there from their opening on April 22, 2000, bringing the original iteration of Linda Lee in there from the get go, and I had the pleasure and honor to be the head of its Werewolf team that ran the final scene that closed the doors on its final day. A June 17th, 2004 closure was planned, but the final scene rolled over past midnight Pacific time and into the following day before we finally wrapped and pulled the plug, so I stick with the 18th and do the same with this post, on general principle.

On January 27, 2002 I became an assistant ST there, working with the inimitable Joy Nelson and covering Kinfolk and the Media in New Bremen’s Mortals team, then in May-June of that year I was promoted to full ST, kept Kinfolk as part of my portfolio and was moved over to the Werewolf team assigned to cover the SF, GoF and ShL tribes. By August I had been reassigned to open the door to the antagonists area of WtA (I kept Kinfolk for a while too, and coordinated the Broken Caves sept’s sub-team for a while. In September 2003, I picked up the mantle of head Werewolf ST and remained in that capacity for the duration. Looking back, I can see a great many things that I could have done better of course, but that is of course the nature of hindsight. For example, character creation was too restrictive by the end as an intended remedy to their wild and wooly early days’ utter havoc, and the way that Lore abilities worked was a bit much, and I’d like to have made PCs rather than plot more of a driver to the Malfean Quest storyline; though I did try to strike a balance there, I do think my approach was a bit off that center. Still, it was fun doing it and the players that participated in the quest as well as the last stand of the Mended Past sept did tell me that they enjoyed the experience, which I suppose is the final measure of my team’s efforts. That was also my departure from STing in a moderated chat environment, a decision that I do not regret. Still, fond and often bemusing or aggravating memories abound.

ImageYes, I still have that old GIF that served as the logo for my old and long-lost Geocities New Bremen ST page. That’s because I still am the Wyrm. And yes, of course I backed the BotW20 kickstarter. So should you, but only if you like cool things. You do like cool things, don’t you?

In honor of the closure of New Bremen, I will post a few items from the end, and over the next few days I’ll post some screenshots of particularly memorable or humorous moments from (or talking about) NB that either I or others felt the need to save, some old NB-related artwork and so on. Read the rest of this entry »

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Mockery Breeds? Awesome, Wyrm20 Style

June 6, 2014

I hope that you’re already aware of the Book of the Wyrm W20 Kickstarter. Well, if you’re not, consider this your wake up call. Yes, I’m a backer. Come on. The Wyrm, with an updated treatment? You know I’m there. Very fortunately, this is not going to be just a retread of the first and second books of the Wyrm. Go on ahead and take a look; they’ve got a going-to-layout draft of most of the book’s text right there for free download on the kickstarter page, so you can get a look at what you’d be supporting. I haven’t had much time to go over that draft, but there are some very cool new concepts in there that have got me grinning. Here’s one of them, below. I take the text of this teaser from update #3 on the kickstarter.

Project Update #3: Preview: Yeren

Posted by Richard Thomas♥ Like

Hi folks, Rose here. Stew sent over one of the Mockery Breeds, with a few notes on how they came to be.

I love the sheer range of creatures that we could fit into the Book of the Wyrm 20. Holden came up with the idea of the Mockery Breeds, engineered creations that try to ape the Changing Breeds. (For those of you who’ve read ahead, the pun was indeed intended.)

The Yeren are one of those Mockery Breeds, that combine the best parts of human and ape into a greed-is-good corporate operator, Gordon Gekko turned up to eleven. Engineered to consider businesses and boardrooms their natural habitat, and with a natural urge to dominate and humiliate anyone who gets in their way, the Yeren are both perfect examples of what the Wyrm might create, and something I’d never have thought of in a million years.

Yeren are shapeshifters who take on the form of apes, designed to thrive in the modern city, and to hold an edge over the savage and primitive Garou. The Yeren’s instinctive domain is the halls of power. They’re naturally attracted to money and authority. Creatures of appetite and greed, the majority have nestled themselves into the upper-middle management of corporations, banks, and law firms, where they remain in sporadic contact with Pentex. A few Yeren have even begun climbing the corporate ranks of Pentex-owned companies, and most of those few have their eyes on a seat on the Board of Directors. They’re one of the major influences pushing Toads (see p. XX) out of their traditional niches, and they’re territorial to boot. Yeren bristle when they become aware of other supernaturals dipping their talons into a wereape’s self-proclaimed domain. This makes them natural rivals of the Glass Walkers, and they take a particular delight in using their mastery of political and financial influence to demolish, or re-zone Bone Gnawer septs. Of course, the wereapes’ rapacious greed and territorial instincts also bring them into conflict with vampires, urban Black Spiral hives, and other Wyrmspawn.

In the end, the Yeren want it all: all the money, all the power, all the respect; and they’ll happily backstab, undermine, and eat anyone who gets in their way. They may be the newest players on the battlefield of the Apocalypse, but they’ve already gone all-in. Let the Garou satisfy themselves with glorious, Pyrrhic final charges, and the Anurana with subsistence survival in toxic swamps, closers close, and winners win.

 

So that’s way, way cool. Whole new Changing Breeds, but creations of the Wyrm rather than Gaia? Please sir, can I have some more? The Yeren, for instance, are perfect for a good game of intrigue and influence and messing about with governments and corporations. Then of course we get more on the War Wolves, which of course are faux-Garou that we’ve seen before, but more details are always good to see (for a given value of ‘good’), and now we’ve got the Anurana swamp-stalkers (who are creepy, dangerous and at first glance seem absurd enough not to be a real threat…). So yeah, check the book out and back that bad boy to Luna. Speaking of, I’m gonna have to make up some new Mockery Breeds, ho yez….

A Passel of Collective Nouns

May 31, 2014

I find collective nouns fascinating, so I decided to compile a list of fun ones. Note that many of those below are of my own invention, and some I found in various sources on the interwebs. Some are pretty much legit, and others are me being, well, me. If you think you have a better one for one of these, hit me with it. There are several sites (such as this one and of course wictionary) where folks discuss these things endlessly.

On with the list!
a gaggle of gamers
a party of grognards
a guild of judges (related to the below)
a clatter of GMs
A crypt of keepers
a rage of nerds
a squad of geeks
a guild of neckbeards
a board of memetards
a conspiracy of theorists
a sameness of DJs
a poverty of artists (at least one source says it’s a colony, but I like mine better)
a pretension of poseurs
a crew of pirates
an absence of ninjas (note: this one’s highly controversial and there are many competing terms. I’ve seen “an apparently empty room full” posited, but while funny, I find that one objectionable for lack of convenient utility)
a team (or a legion) of super-heroes
a rumor of gossips
a horde of barbarians
a crew of hipsters (or an irony)
A forum of trolls
a clamor of twitards
a squee of otaku
a clowder of catgirls
a combat of shippers
an audience of fans
a convention of cosplayers
a yiffing of furries
an enterprise of trekkies
a collective of borg
a negging of PUAs
a band of robbers
a squad of feminazis
a march of activists
a parade of republicans
a herd of democrats
a rant of bloggers/podcasters
a prey of vegans
a desire of suitors
A flight of Elvii? (or Elvises, if you prefer)…
a congregation of hypocrites (same for worshipers. Hopefully they’re not equivalent…)
a companionship of mormons
a denunciation of atheists
an equivocation of politicians
a firm of lawyers
a congress of useless men

RPG things

I’m a longtime gamer, and this list above was partialy inspired by my mind running wild while thinking of the interesting collective nouns that get used for groups of various things in RPGs. Such as…

A party of adventurers
A coterie of Kindred
a pack of werewolves
a cabal of Mages
A circle of wraiths
a motley of Changelings
A coven of Verbenae
a society of Etherites
a covenant of Hermetics
a cult of Ecstatics
An amalgam of Technocrats

Dream Journal: Tile Puzzles and Dance Battle

March 18, 2014

Okay, last night I had a singular and vivid dream that I really felt the need to journal here. Fans of adventurous literature, RPGs and/or dream interpretation could potentially have a field day with this one. To begin with, I was in an old European palace, but the setting was definitely modern for reasons that will become clear, and the castle had glass-paned windows with those lean lines between the panes, and in one room there was stained glass too. Anyhow, for some reason, I had to pass through a series of chambers with different flavors of floor-tile puzzles.

The first of these had widely spaced tiles and I had to step between them in order to avoid a large and nasty sideways-angled pounder-purtcullis thingie. Those always ruin one’s day when they’re triggered, but I got through there safely. Read the rest of this entry »

Webcomic Discussions and String Theory

June 23, 2013

Okay, I know it’s been forever since I updated this thing. I’m thinking of starting to use it again to post excerpts from my ongoing and very extensive Argent Passage project and prolly putting more Awakening stuff up here again too. But that’s not what I’m writing about this morning. No, this morning I’m posting a bit of an amusing correspondence. Well, amusing to me. So make of that what you will.

On the Erfworld forum, which I read glance at every couple of days, I found this discussion: Magic As Six-Dimensional Space And String Theory, which tries to take this diagram of the axes and elements of Erfworld magic and… do something with it.

I read the thread and immediately remembered of this XKCD. Even if the model this guy is trying to build is correct, so what? As far as I can tell, it’s putting a lot of brain power into trying to build a theoretical model that, frankly, won’t actually tell us anything meaningful about Erfworld (a comic filled with pop culture references and deliberately arbitrary things about its bizarre setting’s internal physics) or its narrative. Okay, so what if these guys can build a model that illustrates the relationship between Erfworld disciplines of magic? Will we suddenly gain a comprehensive understanding of how Weirdomancy works on a metaphysical level, when the actual textual source of what we know, the comic itself, has only mentioned this discipline in passing and has never shown us an actual Weirdomancer that we know of, or reveal what direction Rob Balder’s narrative is going to go? I don’t think it will. I don’t think that Rob has put quite that level of physics work in on this, because what he’s doing is writing a webcomic. It’s a webcomic that has very interesting internal rules, strong characters and a fascinating narrative. Trying to use string theory on its magic system, which is mostly built on humor and puns, just seems like straining at a gnat to swallow a camel as far as I’m concerned.

And Why Not?

August 8, 2012

Yesterday I posted my Heromachine depictions of The Fiend. Then I went home and made some of two other GK1943 characters, so I suppose I ought to share them also. The Themiscyran Amazon named Galatea and the shadow-born quasi-angelic woman named Twilight.
Well, here they are! Read the rest of this entry »

Another Look at The Fiend

August 7, 2012

Some while back I stumbled over Hero Machine, but I didn’t really take the time to do more than glance at it very briefly until last night, when I decided to try and put it through its paces and see if it was up to creating images of a rather challenging character: my own Brigitte Adelinde von Teufel, better known as The Fiend.

For those of you that might be new readers, Fraulein von Teufel is a gestalt being, created by thoroughly merging the mortal woman whose name this creature still bears with a demoness (specifically a Fury, a bringer of punishment and retribution), as a result of a botched summoning where the Nazi Occultist (Sigismund von Asch, the human Brigitte’s mentor) tried to sacrifice her to summon the Fury in question through her mortal shell. Neither the woman nor the demon exists anymore, in their place is a hybrid partaking of the abilities, knowledge and identity of both at once. She hasn’t aged a day since that event in 1938. As a character, one could think of her as being somewhere between Elsa Schneider, Illyana Rasputin and John Constantine. But enough jibber-jabber. Here are the results of my fevered experimentation. As always, click the images if you want to get a look at larger versions of these images.

Modern era Fiend

Here’s Brigitte in the modern days. She doesn’t look half bad for a centenarian!

Read the rest of this entry »

Dreams, Memories and Tomorrows

May 24, 2012

(This story bit overlaps with Falling Awake and The Morning Breaks but mostly takes place after both)

It was about 2 or 3 in the morning when Ro finally rubbed her tired eyes and stretched. She could easily refresh herself and go for quite a while without sleeping, but sleeping allowed one to dream and process. Besides, Joseph was only marginally awake and she’d done all she could for this leg of Linda’s journey.

“Okay… I’m going to get a few hours of shut-eye. You do the same, huh?” Her blue eyes rested on the garou male a long moment, expression soft and a little wistful. They’d talked on and off since bringing Linda back to the house. Some surprises and ‘aha!’ moments on both sides led both of them to a greater understanding, she hoped. “Hold her tight and I’ll be back when she wakes, or a little after.”

“I’ll do that,” he said softly and flashed her a charming, white-toothed smile. Joseph was undeniably handsome, but he was also a man that knew how to listen and was good at drawing people out to talk about themselves. Also, he remembered the details later and could retell them to sound more exciting and meaningful than they had to the original teller. “Sleep well, Ro. She’ll be safe with me.” Read the rest of this entry »

The Morning Breaks

May 19, 2012

(The below is a direct follow up to Falling Awake)

Amrita had rolled into lotus after her last pose of the morning, body sweating pleasantly from one of her more strenuous routines. Her connection to Gaia was still strong this morning, and she let her awareness expand in the meditative state, flowing into “all that is” with each exhalation. It was a kind of pleasure that was difficult to explain to anyone who’d never felt something similar, that letting go of the ego-self in favor of the ultimate release into everything at once. But those who’d been there knew it too, and sometimes that had to be enough.

She was deeply aware of the shifts of consciousness in the house. One such shift rang like a bell in her own consciousness, just as the sun peaked above the eastern horizon.

Linda had awakened. Read the rest of this entry »

Garou Astrology

May 19, 2012

The Garou Lunar Calendar

This text is a slightly modified version of this page’s information, which does directly follow the text of Rage Across The Heavens and the Player’s Guide to Garou, just adding a little bit more detail on certain items.

Unsurprisingly, the animistic culture of the Garou measures the passage of time differently than humanity at large. This article will give you, the player, a basic idea of how it works and how it can affect your character. This information is taken from Rage Across the Heavens, and is thus ‘canon’ material. While there are no direct game effects, you can use this to flesh out your Garou’s history by giving him or her a more direct connection to the stars. One thing to remember is that unlike Humanity, Garou have concrete evidence of the influence of celestial bodies on their lives and personality: Luna demonstrably governs their connection to their Rage, which burns hottest when the moon is full and wanes with the moon’s descent into darkness. Hence it makes sense that they will lend credence to the idea that other celestial bodies have a measure of influence over their lives as well. Read the rest of this entry »