Four Hermetics

In the vein of my recent post Four Cliaths, I’ve decided to quickly dash together four starter-level characters for Mage: the Ascension, but with the restriction that they are all required to be members of the Order of Hermes rather than any other Tradition.

The Hermetics are my favorite Tradition, and the one with which I am the most familiar. I’m not a real Mage expert, but I do like the game. There’s something lovable about a game of philosophical knife fights. Since all are Hermetics, what I’ll do is make one Mage with each of the four Essences. I think that I’ll continue with a series of these posts, each time with a different game or character type as a theme. If you’ve got requests, feel free to send them my way.

Harry Fontana
Con Artist

Concept: Kharmic Con Artist
Tradition/House: Order of Hermes/ House Fortunae
Essence: Dynamic
Nature/Demeanor: Trickster/Gallant
Age: 25
Physical: Str 1, Dex 3, Stam 2
Social: Char 3, Man 4, App 3
Mental: Perc 3, Int 2, Wits 4
Talents: Alertness  2, Dodge 1, Expression 2, Intimidation 1, Leadership 1, Streetwise 3, Subterfuge 5
Skills: Etiquette 3, Performance 1, Stealth 1
Knowledges: Academics 1, Computer 1, Enigmas 3, Investigation 3, Law 1, Linguistics 1
Spheres: Correspondence 2, Entropy 2, Forces 1, Mind 1
Backgrounds: Arcane 2, Avatar 2, Resources 1, Contacts 2
Arete: 2
WP: 5
Quintessence: 2
Resonance: Dynamic (Clever) 1
Foci: Harry’s usual foci include money, esoteric mathematics, small electronic gadgets marked inside and out with Hermetic runes and the smoke of his own special hand rolled cigarettes
Freebie Points: 4 on Arete, 4 on Subterfuge, 2 Backgrounds, 5 Perception
Merits: None
Flaws: None
Harry is an an irrepressible con man, fast talker and mischief maker but since his Awakening he has chosen his marks more carefully. Now he makes a point of targeting those who deserve his attentions: the arrogant, the powerful, the corrupt and the pillars of the Technocracy as a way of stirring things up and making money to help fund the Ascension War. This guy brings the Hermes back into the Order. Harry always runs the numbers, then plays the odds and finds a way to come ahead with his own brand of disruptive mischief.

Reginald St.John Whitmore
Warrior Physicist

Concept: Warrior Physicist
Tradition/House: Order of Hermes/ House Flambeau
Essence: Questing
Nature/Demeanor: Fanatic/Visionary
Age: 27
Physical: Str 3, Dex 3, Stam 2
Social: Char 2, Man 2, App 2
Mental: Perc 2, Int 4, Wits 4
Talents: Alert  1, Athletics 2, Awareness 1, Brawl 2, Dodge 1, Intimidation 2, Leadership 2
Skills: Firearms 3, Melee 1,   Technology 1
Knowledges: Academics 3, Computer 1, Cosmology 2, Enigmas 1, Medicine 1, Occult 2, Science 3
Spheres: Correspondence 1, Entropy 2, Forces 3, Prime 1
Backgrounds: Avatar 3, Resources 1, destiny 1
Arete: 3
WP: 8
Quintessence: 3
Resonance: Dynamic (Charged) 1
Foci: Physics Formulae, the Seal of Solomon, astrolabes, firearms, his dueling wand, advanced mathematics
Freebie Points: 8 on Arete, 7 on Prime, 3 on WP, 2 on Leadership, 2 on Intimidation
Merits: None
Flaws: Uncanny (Adversarial BG) 3, Insane Mentor 1, Compulsion 3 (never refuse a duel)
Reggie Awakened at the tender age of ten while he was devouring Carl Sagan’s series Cosmos. Of course, Sagan had it all wrong, but the sense of wonder that the man had and inspired for the magnificence of creation was enough to help kickstart the boy’s magical journey. Physics, the music of the spheres, the laws of the universe and the underlying mathematical and mystical underpinnings of it all fascinated him, and motivated him to plumb their depths. The Order found him in short order, and by his teens it was obvious that with his fiery temper and fierce protective instincts, he was born to be a member of House Flambeau and to go forth smiting the foes of Ascension with the fury of the fundamental powers of the universe.

Jerome Haller
Legal Mediator

Concept: Legal Mediator
Tradition/House: Order of Hermes/ House Quaesitor
Essence: Pattern
Nature/Demeanor: Director/Caregiver
Age: 34
Physical: Str 2, Dex 2, Stam 2
Social: Char 4, Man 4, App 2
Mental: Perc 3, Int 3, Wits 2
Talents: Alertness 2, Awareness 1, Expression 3, Intimidation 2, Leadership 2, Subterfuge 3
Skills: Crafts 1, Drive 1, Etiquette 2, Meditation 1, Melee , Performance 1
Knowledges: Academics 3, Enigmas 1, Investigation 2, Law 4
Spheres: Correspondence 2, Forces 1, Mind 3
Backgrounds: Avatar 2, Certification 4 (Board certified attorney), Resources 2
Arete: 3
WP: 7
Quintessence: 2
Resonance: Pattern (Understanding) 1
Foci: Blindfolds, scales, circles, inscriptions, oaths, contracts and other emblems of law.
Freebie Points: 8 on Arete, 2 on law, 2 on WP, 3 on Backgrounds
Merits: none
Flaws: none
Jerome has a firmly developed sense of fairness tempered with mercy, and is less about judgment, law and punishment than a typical Quaesitor might be. He instead prefers to function as an impartial and strictly fair mediator and arbitrator of disputes, and also operates ably as a negotiator among the Houses of Hermes and between thet Order and other Traditions. In his Sleeper life, he is an attorney who prefers to specialize in mediation rather than trial law.

Majidah bint Khaldun

Concept: Seeress
Tradition/House: Order of Hermes/ House Shaea
Essence: Primordial
Nature/Demeanor: Bon Vivant/Curmudgeon
Age: 23
Physical: Str 2, Dex 2, Stam 2
Social: Char 3, Man 2, App 3
Mental: Perc 4, Int 3, Wits 3
Talents: Alertness  2, Awareness 2, Intimidation 1, Subterfuge 3
Skills: Crafts 1, Etiquette 1, Meditation 2, Performance 2
Knowledges: Academics 1, Cosmology 3, Enigmas 4, Linguistics 3, Occult 3
Spheres: Correspondence 2, Forces 1, Time 3
Backgrounds:  Avatar 2, Library 1,  Dream 3, Resources 1
Arete: 3
WP: 6
Quintessence: 2
Resonance:  Entropic (Subtle) 1
Foci: Extensive rituals, incense, Egyptian regalia, sacred dance, censers, invocations to the gods
Freebie Points: 8 on Arete, 2 on Backgrounds, 2 Crafts, 1 WP, 2 Enigmas
Merits: None
Flaws: None
Majidah is from an old Coptic family; her mother, her grandmother, and her granmother’s grandmother before her were all Hermetic Mages. She was raised within the world of academia and magic, especially the lore of the ancient Egyptian mystical arts of House Shaea, and so her place within the Order was preordained (not least because her mother’s prophecies revealed the girl’s eventual Awakening). A deeply spiritual and primal yet aloof and often brusque woman, she hopes to call upon the wisdom of the Old Gods to help guide herself, her sisters and brothers of the Order and the Sleeping World on the Path of Gold towards Ascension.


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4 Responses to “Four Hermetics”

  1. EgoPoisoning Says:

    When I first picked up Mage, I fully expected to fall in love with Hermetics, or Hollow Ones, or even Akashics.

    Imagine my surprise (especially as a young man who abstained from even recreational drug use or wildly sleeping around) to realize that my absolute, hands-down favorite Tradition is the Cult of Ecstasy.

    I think it has a lot to do with the Cult’s philosophies dovetailing so nicely with a mishmash of the Hinduism, Islamic asceticism, and Taoism I was reading at the time. Akashics were a little more wu-fu than the Ecstatics, and I didn’t find their approach to magic as accessible if you [i]weren’t[/i] that way. Seeing how the Ecstatics actually presented their ideas (and some examples of folks in their ranks) fit much better with the experiences I’d already had during meditation…I could at least envision where such a character would be coming from.

    • casewerk Says:

      I think that people who sell the Ecstatics as the Tradition of sex, drugs and Rock & Roll just don’t get the tradition at all. Sure, some of them are burnouts who operate like that because they’ve lost track of the path, but it’s really about altered consciousness to find enlightenment… and a lot of them are pretty strict ascetics like you said. A Cultist in the hands of a thoughtful player who actually wants to think about the philosophy of the game and the character’s paradigm is an utterly awesome character. In the hands of somebody who doesn’t read past the surface at all? They’re a waste of an Avatar. The Akashics are kinda cool but always leave me a little cold. One of the groups that I always felt got a bit of short shrift were the Celestial Chorus.

      • EgoPoisoning Says:

        I’ll agree with you on the Chorus’s shrift. Honestly, I pull a lot of similarities between the Chorus and the Cult, given how many Mystics (of many faiths) were also Ascetics.

        Man, now I really want to roll some Mage.

      • casewerk Says:

        There are a tremendous number of similarities. They’re both very interested in sacred magic and in communion with something greater than themselves.

        Mage’s good stuff.

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