Memetardedness: Oh, You Lawful Good!

Courtesy of

 . Last time I took one of these, it labeled me a Smart Paladin. I got a fair Paladin score this time too, but less than I might have because I’m more fast than strong, which netted me some Monk points instead. The title of this post was taken from a disparaging remark my older brother used to use when yet another brother (also a gamer) was being goody-goody.

Edit: On another note, that’s a pretty respectable statline that I racked up there, though I was surprised that my Charisma outclassed my Intelligence.

I Am A: Lawful Good Human Cleric (5th Level)

Ability Scores:

Strength-14

Dexterity-16

Constitution-13

Intelligence-16

Wisdom-16

Charisma-17

Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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One Response to “Memetardedness: Oh, You Lawful Good!”

  1. bosantibe Says:

    I could live with that surprise. I could use some charisma in my life, methinks.

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