June 23, 2013
Okay, I know it’s been forever since I updated this thing. I’m thinking of starting to use it again to post excerpts from my ongoing and very extensive Argent Passage project and prolly putting more Awakening stuff up here again too. But that’s not what I’m writing about this morning. No, this morning I’m posting a bit of an amusing correspondence. Well, amusing to me. So make of that what you will.
On the Erfworld forum, which I read glance at every couple of days, I found this discussion: Magic As Six-Dimensional Space And String Theory, which tries to take this diagram of the axes and elements of Erfworld magic and… do something with it.
I read the thread and immediately remembered of this XKCD. Even if the model this guy is trying to build is correct, so what? As far as I can tell, it’s putting a lot of brain power into trying to build a theoretical model that, frankly, won’t actually tell us anything meaningful about Erfworld (a comic filled with pop culture references and deliberately arbitrary things about its bizarre setting’s internal physics) or its narrative. Okay, so what if these guys can build a model that illustrates the relationship between Erfworld disciplines of magic? Will we suddenly gain a comprehensive understanding of how Weirdomancy works on a metaphysical level, when the actual textual source of what we know, the comic itself, has only mentioned this discipline in passing and has never shown us an actual Weirdomancer that we know of, or reveal what direction Rob Balder’s narrative is going to go? I don’t think it will. I don’t think that Rob has put quite that level of physics work in on this, because what he’s doing is writing a webcomic. It’s a webcomic that has very interesting internal rules, strong characters and a fascinating narrative. Trying to use string theory on its magic system, which is mostly built on humor and puns, just seems like straining at a gnat to swallow a camel as far as I’m concerned.
August 8, 2012
Yesterday I posted my Heromachine depictions of The Fiend. Then I went home and made some of two other GK1943 characters, so I suppose I ought to share them also. The Themiscyran Amazon named Galatea and the shadow-born quasi-angelic woman named Twilight.
Well, here they are! Read the rest of this entry »
August 7, 2012
Some while back I stumbled over Hero Machine, but I didn’t really take the time to do more than glance at it very briefly until last night, when I decided to try and put it through its paces and see if it was up to creating images of a rather challenging character: my own Brigitte Adelinde von Teufel, better known as The Fiend.
For those of you that might be new readers, Fraulein von Teufel is a gestalt being, created by thoroughly merging the mortal woman whose name this creature still bears with a demoness (specifically a Fury, a bringer of punishment and retribution), as a result of a botched summoning where the Nazi Occultist (Sigismund von Asch, the human Brigitte’s mentor) tried to sacrifice her to summon the Fury in question through her mortal shell. Neither the woman nor the demon exists anymore, in their place is a hybrid partaking of the abilities, knowledge and identity of both at once. She hasn’t aged a day since that event in 1938. As a character, one could think of her as being somewhere between Elsa Schneider, Illyana Rasputin and John Constantine. But enough jibber-jabber. Here are the results of my fevered experimentation. As always, click the images if you want to get a look at larger versions of these images.
Here’s Brigitte in the modern days. She doesn’t look half bad for a centenarian!
Read the rest of this entry »
May 19, 2012
The Garou Lunar Calendar
This text is a slightly modified version of this page’s information, which does directly follow the text of Rage Across The Heavens and the Player’s Guide to Garou, just adding a little bit more detail on certain items.
Unsurprisingly, the animistic culture of the Garou measures the passage of time differently than humanity at large. This article will give you, the player, a basic idea of how it works and how it can affect your character. This information is taken from Rage Across the Heavens, and is thus ‘canon’ material. While there are no direct game effects, you can use this to flesh out your Garou’s history by giving him or her a more direct connection to the stars. One thing to remember is that unlike Humanity, Garou have concrete evidence of the influence of celestial bodies on their lives and personality: Luna demonstrably governs their connection to their Rage, which burns hottest when the moon is full and wanes with the moon’s descent into darkness. Hence it makes sense that they will lend credence to the idea that other celestial bodies have a measure of influence over their lives as well. Read the rest of this entry »
May 4, 2012
I was thinking about Mage: the Ascension rotes, and my brain threw up a little with cross-pollinated ideas. If I ever run a Euthanatos with Forces 3, I’m going to be horribly tempted to have him shout “Yoga Fire!”
At least that’s better than what I’d be tempted to have an Akashic Brother say…
Stop looking at me that way. White Wolf DID make the Street Fighter RPG too.
April 12, 2012
All was pain and anguish. Howls and the beating of drums pounding in her head, a scratching and clawing beneath her own skin, and a horrid, agonized shrieking that only she could hear.
A powerful, furred set of arms was wrapped firmly yet gently about her and her face was pressed into the chest of their owner, a tender, slim human hand was clasped hard in her ghastly claw, and a cooling, soothing sensation radiated from the little metallic devices that were adhering to her temples. These few comforts she clung to as best she could through unknown hours of suffering.
Again the howling came, and the comforting hand, the supporting arms and the calming devices were gone.
Her eyes closed. Read the rest of this entry »
March 10, 2012
I’ve often heard it said that the Technocracy are the real heroes of the old World of Darkness. It is true that the Technocracy is supposedly a protector of humanity against the Things outside… but in true dystopian style, they are a protector from whom humanity badly needs protection.
Yes, the Traditions grow from the mythic threads of ancient archmages that were basically arrogant douchebags and the Order of Reason rose up for entirely justified reasons (IE protecting humanity from those jerks)… but the road to Hell is, as ever, paved with good intentions.
I don’t buy the Technocracy as the hero of the oWoD. I don’t really truly buy there as actually being one group that is in fact the hero of the oWoD. The Garou and some of the other Fera try, but… yeah. The Traditions try, but…yeah. The Imbued? They’re crazy dupes working for renegade angels with a grudge. The Amenti are probably the best candidate, but they’re way too little too late.
Are individuals within all of the above groups undeniably heroes? Absolutely. Usually tragic heroes, but certainly individual members of the Technocracy, even fairly highly placed ones, sometimes do have the best interests of other people in mind and that try to be heroic. The same applies to all of these other groups as well.
Probably my biggest problem with the Technocracy (and note that I like them, I really do) as heroes is that they are an inherently and determinedly dishonest and manipulative entity. Read the rest of this entry »
January 6, 2012
If I ever play an oWoD game where there is a Grondr character, I will have to insist that the character learns the Gift: Spirit of the Bird.