Halloween With Danny Elfman

October 31, 2009 by casewerk

Tonight as I was taking my cousin to drop her off at a singles Halloween dance, I had the idea to share a little something Halloweeny with all of you.

Well, who does Halloween like Danny Elfman? Nobody, that’s who.

So Here’s a selection of his rather Halloween-y tunes for your delectation. Enjoy!

Those first few are pretty widely known even to folks that aren’t all that familiar with Oingo Boingo, but here are a few more that might be less so… Read the rest of this entry »

Weird Correspondences

October 30, 2009 by casewerk

There’s a recent hit song on the radio from the rather talented band Muse that has been kinda bothering me. Not because I don’t like it (I actually rather do) but because it has struck me from the very first time I heard it as reminiscent of something else…

Something that begins with the phrase, “It is the Nineties, and there is time for… Klax!”

Here’s the muse song’s video.

Now, the Klax music was from an 8-bit NES game rather than a modern, highly produced piece so of course it’s in a different league, but its vibe still feels quite related to me. Specifically the “Ledfut” song from the game. Maybe I’m crazy (or maybe there’s no maybe) but still, every time I hear that song I remember Klax and the maddening sound (from which the game got its name)  the horrible flippy little tiles made as they ramped down looking to make a distinctive “Hwaaah!” scream as they plummeted to their demise.

I played a lot of Klax in my time.

So here’s some of the Klax stuff too. And yeah, I can totally make the Klax hand gesture, even though I’ve never understood whether it has any other significance than just being a logo for the game.

The second one is the title song and ends with that horrible 8-bit scream. ;) It isn’t the song that reminds me so much of Muse, but it’s still distinctive.

Colossal Marionettes Walk The Streets of Berlin

October 15, 2009 by casewerk

In early October, France’s Royal de Luxe street theatre company came to Berlin to perform a several day street theatre spectacle dubbed “The Berlin Reunion” celebrating the 20th anniversary of the fall of the Berlin Wall. As part of this event, a pair of huge marionettes known as the Big giant and the Little Giantess (an uncle and his niece, long separated by a wall that the gant himself has finally succeeded in demolishing) searched the streets of the city for one another and finally being reunited. Check out the full article from Boston.com. There are many more pictures to be seen. Totally worth checking out, and an inspiring piece.


This one above is beautifully shot.


I love how expressive the marionette’s eyes are even though they’ve got limited eyelid movement.


You can never go wrong with aviator goggles.


These are the coolest puppets ever.
This one of them embracing is actually quite touching.

Diaspora Space Combat Chapter

September 25, 2009 by casewerk

Allrighty, I haven’t added as much content to this recently as I’d have liked, but that’s msotly because my other projects are humming along pretty quickly and distracting me.

However, it has come to my attention that the fellows behind Diaspora (hard scifi FATE system) have made their space combat rules available for free download at their website.

If you’re interested in FATE, check out this variant. It’s pretty interesting. I’m more of a fantasy/steampunk guy right now myself, but this is still cool stuff.

A Bit of Worldbuilding Contemplation

September 6, 2009 by casewerk

In the SteamHammer world that I’m working on putting together, a number of things will have changed a great deal in the past 5-600 years since the time of WFB.

One of those changes is that the New World is no longer dominated by the elvenfolk: Naggaroth and the Asur colony of Arnhelm have fallen to invading forces that originated in the Old World. Ulthuan itself has apparently become as lost as our own world’s fabled Atlantis Read the rest of this entry »

No Mere Mortal Can Withstand Teddy Roosevelt

September 4, 2009 by casewerk

I have a deep and abiding fondness for Theodore Roosevelt, and so it was inevitable that sooner or later I would make one of these.

Teddy!

Teddy!

Also, since I’ve been on a pulp/steampunk/late 1800s wackiness kick lately, I just had to make a pulp nod in this one. Besides, I am quite convinced that if anybody were to encounter a dinosaur, then that man would be TR. Also, I’m sure that someplace in the SteamHammer world, there is a man modeled after the man who would eventually become the 26th president of the United States.

Hillbillies From Hell!

August 29, 2009 by casewerk

I’ve meant to post this idea for a very, very long time.

Back when I was still running games using the old World of Darkness and its Storyteller system, I had an idea for a series of pickup scenarios to run a very blackly humorous game.

This idea came from creatures that I found in the sick and satirical yet awesome supplement Freak Legion: a Player’s Guide to Fomori and the far superior and more serious later supplement Possessed, which detailed not only Fomori but Gorgons, Drones and Kami (creatures possessed by wyrm spirits, wyld-spirits, weaver-spirits and Gaian forces respectively). While I use the term fomor in my blog a lot, this is a very different concept than the one found in my Legend of the Archons game.

The creatures that I found that inspired me so? Why, the Fomor Families of course. What are they? I’m glad that you asked. They’re a distinctive form of Fomor that operates in groups that are notable partially because their taint is passed down family lines and also because the Bane spirits that possess them are elemental in nature rather than emotion-oriented banes like those that create most Fomori. They flourish in backwoods areas like the everglades, Louisiana bayous, deep in Appalachia and similar places (tiny New England towns work too, hint hint). They’re actually one of the more dangerous types of fomor too, not because of individual power but because they cooperate with one another and they don’t tend to stray far from territory with which they are intimately familiar. Also, they’re frequently Kinfolk to the Black Spiral Dancers.

So what have we got here? We’ve got degraded and inbred mutant hillbillies, more or less. It’s The Hills Have Eyes, the hillfolk family from the Simpsons and the guys from Deliverance all at once but they’ve got grotesque spiritually-based powers on top of their misanthropy and ignorance. These guys are literally the Hillbillies From Hell!

And that is where I got the name for this potential series of one-shots. I figured that I’d do a series of them but put them in no particular order and without any real attempt at continuity. They’re stand-alone scenarios using the same characters, more or less.

Instead of having the titular Hillbillies From Hell(!) as antagonists, we’d more them front and center to being a dysfunctional, despicable and blackly comedic protagonist group. Picture something like a film directed by the team of Rob Zombie, Quentin Tarantino and Terry Gilliam. PCs would have to include some or all of the following:

  • Pa, the patriarch of this here band of hellbillies. I reckon that he’s a laconic sort that, when he speaks at all he has the final word. May be up on some supernatural lore also, a la Old Man Whately from The Dunwich Horror.
  • Ma, the dreaded and terrifying harridan that keeps everybody else in line.
  • Two or more big, brawny idiots of sons/cousins/whatever, in varying degrees of size and cunning.
  • The obligatory Hot Hillbilly Girl.
  • Optional: The Wilbur Whately. See The Dunwich Horror for more on this guy. Utterly creepy, only marginally passable for human and surprisingly erudite in supernatural matters and dark lore despite his lack of a formal education.
  • Optional: a little weaselly snitch of a younger family member.
  • Optional: the chilluns/young’uns.
  • Optional: If somebody’s feeling frisky, they could play the alpha of the family’s rampaging pack of hound dogs. It’s not like most of the family is any smarter than the old hound dog anyhow…

I am just doing this to toss ideas out there and to help myself remember this. I’ll probably never run it, but I’d love to at some point. Maybe somebody cut put it together for a convention game.

Below are the titles of some of the possible scenarios I came up with to run the Hillbillies From Hell(!) through:

  • Hillbillies From Hell Save The World! – A flyin’ saucer or two touch down on the Hillbillies’ land intent on establishing a beachhead for a planetary invasion out someplace where nobody will care about. It’s up to the Hillbillies From Hell to save the world from these gribbly alien scum a la Redneck Rampage. “Pa, ah see a bright light out there inna yard – it’s prob’ly them gubmint. Git th’ squirrel gun!”
  • Beverly Hillbillies from Hell! – Paw’s out shootin’ at some food and while he’s out there he finds something that makes the family rich beyond the dreams of avarice (maybe impressive movie-grade uranium deposits or something equally entertaining) and so they move out to some posh locale while still making sure to keep an eye on the pestilent little hole they came from. Demonic hillbillies mixing with the elites and noveaux-riche. Hilarity ensues.
  • Hillbillies From Hell Family Feud! The Hills Rise Wild meets Romeo and Juliet or the Hatfields and McCoys, anyone? Why are they feuding? Is it over some mystic artifact, or because of soembody’s sister/cousin being literally given the eye by somebody from the wrong family, or is this simply a feud that has been going on since before anybody now living can remember?
  • Hillbillies From Hell Hit the Road! Traveling cross country to see Wally World… with the Hillbillies From Hell. Cue disaster.
  • Hillbillies From Hell Go To School! Social Services has cottoned on to the poor treatment and zero education of the family’s chilluns, and has decided to step in. If’n the family doesn’t want to lose the young’uns, they’re going to have to send them to school. To be fair, Pa’s probably going to have to send the older ones too. Hilarity ensues. Alternately, the game could focus on the kids having been actually taken away from Ma and Pa and placed in foster care… how long can the state cope with having these hellions as its wards? Can we actually root for Ma and Pa to find a way to get their young’uns back?
  • Hillbillies From Hell Against The Law! You know these guys are involved in moonshining and probably growing certain other interesting substances, and it’s very likely that some corrupt official wants their land and possibly something else of theirs, so he has turned his equally corrupt official minions to finding a way to cart the lot of them off and justify a land grab. maybe the corrupt commissioner is a Toad Fomor in a white suit and taking kickbacks from Pentex to pave the way for the company to claim the “old mine” that’s in the family’s territory. Cue car chases, colorful metaphors, confederate flags and of course the jiggling of our own resident hillbilly hottie. Them Dukes!
  • Hillbllies From Hell Stick it to the Man! This is one where for some reason or another, some slick big city developer has decided he needs to develop the family’s land. Maybe he’s decided it’s a good place for a resort, or a power plant, or perhaps he’s a civil engineer that wants to put a freeway through. Whatever. Anyhow, what’s important is that he’s decided that the hellbillies have to go, and the snake’s not only got a bunch of lawyers and cronies but he’s also put the ATF or some similar federal agency on to the family’s questionable practices. Stick it to The Man!
  • Hillbillies From Hell at the County Fair! Can Ma keep her prize giant punkin from eating the judges before it can win the blue ribbon? Can Cletus find a way to woo both the prize hog and its pretty owner? Can Pa make it through the day without shooting anybody? And what ever happened to them young’uns?
  • Hillbillies From Hell Go To Town! – The family has to go in to town for one reason or another (to get parts for their broke down old tractor maybe? For the Farmer’s Market maybe?) and hilarity ensues.
  • Hillbillies From Hell and the Great Bank Robbery! Pa takes the family with him to go to the bank and get his subsidy/welfare/whatever check dealt with, and some poor bastard of a bank robber decides it’s a good time to start a high stakes bank heist! Before Pa can get his money! And he took Lula Belle hostage! This is going to get very ugly, very fast. Heck, we could make it a high rise and go Hellbilly Die Hard.

Since dreaming up this concept, I have reviewed it and thought that it could run very well in a number of other game systems. Apart from the assorted universal systems, a game like this would work really easily and entertainingly in Capes or FATE/Spirit of the Century, and would also make for a hysterically awesome game of octaNe.

Warhammer Story Snippet: War Correspondence

August 24, 2009 by casewerk

Gaming/Fiction Geektude Alert: The following is a bit for the longstanding and very strange Warhammer Fantasy Roleplay campaign The Legacy of the Gods. I’ve posted a number of other things from this campaign to this blog, and here’s another. It’s not especially polished, but such it is.

It’s a letter written by herr Uhlrik Gunderit der Größerdrache to Finubar, the 11th (and current) Phoenix King of Ulthuan, regarding certain aspects of the war that they are engaged in. This letter was written during the passage back towards Naggaroth from Marienburg and given to Ludwig before Uhlrik departed on his possibly suicidal quest into the wastes, for eventual delivery to Finubar or his representative. It also helps highlight an important shift in relationships between the Phoenix Throne and the Dragon Brethren.

Anyhow, let the geektude commence…

Read the rest of this entry »

Steamhammer: a Taste of Things to Come

August 23, 2009 by casewerk

So, I have decided that my poll has gone on long enough, and the results are ones that I can work with. At a commanding plurality of 44%, the winner is Steamhammer. I really liked Warhammer: Age of Steam and Rune Engine also, but I’ll go with the results of the poll on this one. I do think that is a good title and I’ll run with it.

Also, I’ll give a little tidbit of one of the ideas that is going in to this game as well. Note that any wiki links below are to items and persons that as they were in 2519 IC, not as they now exist some 500 years or so later.

One of the distinctive features of this setting is that, not only is it in an industrial revolution/age of steam type tech level, but also that certain enterprising factions have also begun fairly serious explorations of the possible integration of magic and technology, leading to some steam-powered wonders of rune and steel known to modern science as Rune Engines. The first pioneers into this area of knowledge were of course the verminous Skaven with the insane warlock-engineering of Clan Skryre, and the Skaven remain on the bleeding (and extremely explosive) edge of this technological wave.

However, outside of Skavendom, the field of magically-empowered technology owes much of its current state to experiments and concepts pioneered in the New World rather than in the old. Cultural factors such as the influence of elvish views on magic and an eagerness to recruit engineers that were willing to innovate beyond the bounds and restrictions of the dwarven engineer’s guild in the Old World combined to create an atmosphere that was more receptive to this sort of endeavor. Indeed the civilized nations of the Old World have been slow to adopt or pursue this area of knowledge and remain far behind due mostly to their distrust of magic at large.

The greatest of the early innovators in this area were the Get of Oroboros, the magical society operating out of Schloβ Drache as part of the Dragon Brethren. Their leader, the immensely powerful Liche Cedric Enric, along with his closest collaborators Derelek Caravan the dwarven alchemist/engineer and the intuitively gifted Rahann Magritte Gunderit, pioneered most of the early work in this field and much of what stands today is based on their body of innovation.

One particular area into which very few other than Enric have been willing to delve is a sub-type of rune engine that has immense yet eerie and ethically worrisome promise. This is arguably Cedric’s greatest invention: the Wraith Engine. Using mysterious necromantic arts both of his own devising and derived from ancient nehekaran texts, the master Liche has learned how to bind the spirits of the restless dead into arcane machineries to provide them with motive force and even the ability to operate with a guiding albeit often malevolent intelligence.

Since the fall of the original Schloβ Drache into the harbor at Kalterhafen, Cedric has turned the partially-submerged fortress into his own personal workshop and field for experimentation. Few mortal beings are permitted (or would desire) to enter now, and no living men patrol its crooked battlements though their position commands a highly strategic point for defense against any naval assault on this critical port city. Mortal defenders are unnecessary, for Enric has filled the place with spirits, undead beings and wraith engines in the form of both automata and artillery.

Around the ancient fortress, sunken ships litter the bottom of the harbor. These ships have been visited, partially repaired and imbued with wraith engines of their own by Enric and his minions. He has several times deliberately scuttled captured enemy vessels to add to this number. Should any hostile fleet dare to sail on Kalterhafen, they would have to contend not only with the mortal navy stationed there and the formidable gunnery of Cedric’s tower, but also would have to contend with a flotilla of ghost ships rising up from the deep in their very midst to wreak havoc.

We shall further examine Rune Engineering, the Wraith Engine and other subjects of interest to Steamhammer at another time.

Also, because I’m a dork that enjoys creating these silly little electronic paper dolls, I’ll post a pic of a possible character idea that I had – I haven’t named him yet, but I envision him as a descendant of Rahann Gunderit who has continued to pursue advancements in rune engine technology.

Young, well bred and a mad sorcerer-scientist. Whats not to love?

Young, well bred and a mad sorcerer-scientist. What's not to love?

Steampunk Warhammer = Steamhammer?

August 19, 2009 by casewerk

So, I’m not going to close the poll in my most recent post until it’s been open for a week, but at the time of this posting, SteamHammer has a fairly commanding plurality going on.

While I’m not a slave to this poll, I do think that I get where people are going with that title preference and it does make a certain amount of sense to me.

It’s slightly silly sounding, which suits the longstanding Warhammer aesthetic of combining silliness with absolutely pitch-black grimness in a somewhat over-the-top fashion. Also, it retains the references to iconic bludgeoning implements that are so prevalent in GW’s work. They really like hammers, for some reason. Do you reckon those oversized hammers and war machines are compensating for something?

My personal favorite of the titles in the poll based on how it sounds on its own would be Rune Engine. Run engine, however, has the fairly serious disadvantage of not having an inherent thematic link with the Warhammer universe since the word “hammer” doesn’t appear anywhere in it.

I’m just musing over trends on the poll.  Don’t mind me.